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    Author information
    First name: Paolo
    Last name: Burelli
    DBLP: 01/1109
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    Conference paper
    Paolo Burelli, Georgios N. Yannakakis.
    A Benchmark for Virtual Camera Control.
    Applications of Evolutionary Computation - 18th European Conference, EvoApplications 2015, Copenhagen, Denmark, April 8-10, 2015, Proceedings 2015 (0) 2015
    Conference paper
    Paolo Burelli, Georgios N. Yannakakis.
    Adapting virtual camera behaviour through player modelling.
    User Model. User-Adapt. Interact. 2015, Volume 25 (0) 2015
    Conference paper
    Daniel Brogaard Buss, Morten Vestergaard Eland, Rasmus Lystlund, Paolo Burelli.
    The Quality System - An Attempt to Increase Cohesiveness Between Quest Givers and Quest Types.
    Interactive Storytelling - 8th International Conference on Interactive Digital Storytelling, ICIDS 2015, Copenhagen, Denmark, November 30 - December 4, 2015, Proceedings 2015 (0) 2015
    Conference paper
    Hákon Jarl Hannesson, Thorbjørn Reimann-Andersen, Paolo Burelli, Luis Emilio Bruni.
    Connecting the Dots: Quantifying the Narrative Experience in Interactive Media.
    Interactive Storytelling - 8th International Conference on Interactive Digital Storytelling, ICIDS 2015, Copenhagen, Denmark, November 30 - December 4, 2015, Proceedings 2015 (0) 2015
    Conference paper
    Paolo Burelli.
    Implementing Game Cinematography: Technical Challenges and Solutions for Automatic Camera Control in Games.
    Eurographics Workshop on Intelligent Cinematography and Editing, WICED 2015, Zurich, Switzerland, May 4, 2015 2015 (0) 2015
    Conference paper
    Antonia Kampa, Susanne Haake, Paolo Burelli.
    Storytelling in Serious Games.
    Entertainment Computing and Serious Games - International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers 2016 (0) 2015
    Conference paper
    J. J. Merelo, Paolo Burelli.
    Introduction to the special issue on evolutionary intelligence in games.
    Evolutionary Intelligence 2013, Volume 6 (0) 2014
    Conference paper
    Paolo Burelli, Georgios Triantafyllidis, Ioannis Patras.
    Non-invasive player experience estimation from body motion and game context.
    2014 IEEE Conference on Computational Intelligence and Games, CIG 2014, Dortmund, Germany, August 26-29, 2014 2014 (0) 2014
    Conference paper
    Paolo Burelli, Mike Preuss.
    Automatic Camera Control: A Dynamic Multi-Objective Perspective.
    Applications of Evolutionary Computation - 17th European Conference, EvoApplications 2014, Granada, Spain, April 23-25, 2014, Revised Selected Papers 2014 (0) 2014
    Journal article
    Luca Turchet, Paolo Burelli, Stefania Serafin.
    Haptic Feedback for Enhancing Realism of Walking Simulations.
    IEEE T. Haptics 2013, Volume 6 (0) 2013
    Conference paper
    Paolo Burelli.
    Virtual cinematography in games: Investigating the impact on player experience.
    Proceedings of the 8th International Conference on the Foundations of Digital Games, FDG 2013, Chania, Crete, Greece, May 14-17, 2013. 2013 (0) 2013
    Conference paper
    Mike Preuss, Paolo Burelli, Georgios N. Yannakakis.
    Diversified Virtual Camera Composition.
    Applications of Evolutionary Computation - EvoApplications 2012: EvoCOMNET, EvoCOMPLEX, EvoFIN, EvoGAMES, EvoHOT, EvoIASP, EvoNUM, EvoPAR, EvoRISK, EvoSTIM, and EvoSTOC, Málaga, Spain, April 11-13, 2012, Proceedings 2012 (0) 2012
    Conference paper
    Mark J. Nelson, Paolo Burelli, Kostas Karpouzis, Simon M. Lucas, Peter I. Cowling.
    Tutorials.
    2012 IEEE Conference on Computational Intelligence and Games, CIG 2012, Granada, Spain, September 11-14, 2012 2012 (0) 2012
    Conference paper
    Paolo Burelli, Georgios N. Yannakakis.
    Towards Adaptive Virtual Camera Control in Computer Games.
    Smart Graphics - 11th International Symposium, SG 2011, Bremen, Germany, July 18-20, 2011. Proceedings 2011 (0) 2011
    Conference paper
    Andrea Picardi, Paolo Burelli, Georgios N. Yannakakis.
    Modelling virtual camera behaviour through player gaze.
    Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011 2011 (0) 2011
    Conference paper
    Paolo Burelli, Georgios N. Yannakakis.
    Global search for occlusion minimisation in virtual camera control.
    Proceedings of the IEEE Congress on Evolutionary Computation, CEC 2010, Barcelona, Spain, 18-23 July 2010 2010 (0) 2010
    Conference paper
    Paolo Burelli, Georgios N. Yannakakis.
    Combining local and global optimisation for virtual camera control.
    Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG 2010, Copenhagen, Denmark, 18-21 August, 2010 2010 (0) 2010
    Conference paper
    Paolo Burelli, Arnav Jhala.
    Dynamic Artificial Fields for Autonomous Camera Control.
    Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2009, October 14-16, 2009, Stanford, California, USA 2009 (0) 2009
    Conference paper
    Paolo Burelli, Arnav Jhala.
    CamOn: A Real-Time Autonomous Camera System.
    Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2009, October 14-16, 2009, Stanford, California, USA 2009 (0) 2009
    Conference paper
    Paolo Burelli, Luca Di Gaspero, Andrea Ermetici, Roberto Ranon.
    Virtual Camera Composition with Particle Swarm Optimization.
    Smart Graphics, 8th International Symposium, SG 2008, Rennes, France, August 27-29, 2008. Proceedings 2008 (0) 2008
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