Publications
Search

Publications :: Search

Show author

On this page you see the details of the selected author.

    Author information
    First name: Juho
    Last name: Hamari
    DBLP: 121/2964
    Rating: (not rated yet)
    Bookmark:

    Below you find the publications which have been written by this author.

    Show item 1 to 25 of 36  
    Select a publication
    Show Title Venue Rating Date
    Journal article
    Juho Hamari, Nicolai Hanner, Jonna Koivisto.
    Service quality explains why people use freemium services but not if they go premium: An empirical study in free-to-play games.
    Int J. Information Management 2017, Volume 37 (0) 2017
    Journal article
    Juho Hamari, Kati Alha, Simo Järvelä, J. Matias Kivikangas, Jonna Koivisto, Janne Paavilainen.
    Why do players buy in-game content? An empirical study on concrete purchase motivations.
    Computers in Human Behavior 2017, Volume 68 (0) 2017
    Journal article
    Kai Huotari, Juho Hamari.
    A definition for gamification: anchoring gamification in the service marketing literature.
    Electronic Markets 2017, Volume 27 (0) 2017
    Conference paper
    Benedikt Morschheuser, Juho Hamari, Karl Werder, Julian Abe.
    How to Gamify? A Method For Designing Gamification.
    50th Hawaii International Conference on System Sciences, HICSS 2017, Hilton Waikoloa Village, Hawaii, USA, January 4-7, 2017 2017 (0) 2017
    Conference paper
    Juho Hamari, Petri Parvinen.
    Introduction to Gamification Minitrack.
    50th Hawaii International Conference on System Sciences, HICSS 2017, Hilton Waikoloa Village, Hawaii, USA, January 4-7, 2017 2017 (0) 2017
    Conference paper
    Essi Pöyry, Ninni Hietaniemi, Petri Parvinen, Juho Hamari, Maurits Kaptein.
    Personalized Product Recommendations: Evidence from the Field.
    50th Hawaii International Conference on System Sciences, HICSS 2017, Hilton Waikoloa Village, Hawaii, USA, January 4-7, 2017 2017 (0) 2017
    Conference paper
    Amir Matallaoui, Jonna Koivisto, Juho Hamari, Rüdiger Zarnekow.
    How Effective Is "Exergamification"? A Systematic Review on the Effectiveness of Gamification Features in Exergames.
    50th Hawaii International Conference on System Sciences, HICSS 2017, Hilton Waikoloa Village, Hawaii, USA, January 4-7, 2017 2017 (0) 2017
    Conference paper
    Petri Parvinen, Maurits Kaptein, Essi Pöyry, Juho Hamari.
    Introduction to Customer Analytics and Data-Led Omnichannel Commerce Minitrack.
    50th Hawaii International Conference on System Sciences, HICSS 2017, Hilton Waikoloa Village, Hawaii, USA, January 4-7, 2017 2017 (0) 2017
    Conference paper
    Juho Hamari, Max Sjöblom.
    What is eSports and why do people watch it?
    Internet Research 2017, Volume 27 (0) 2017
    Journal article
    Juho Hamari, Lauri Keronen.
    Why do people buy virtual goods: A meta-analysis.
    Computers in Human Behavior 2017, Volume 71 (0) 2017
    Journal article
    Juho Hamari.
    Do badges increase user activity? A field experiment on the effects of gamification.
    Computers in Human Behavior 2017, Volume 71 (0) 2017
    Journal article
    Juho Hamari, David J. Shernoff, Elizabeth Rowe, Brianno Coller, Jodi Asbell-Clarke, Teon Edwards.
    Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning.
    Computers in Human Behavior 2016, Volume 54 (0) 2016
    Conference paper
    Juho Hamari, Petri Parvinen.
    Introduction to Gamification: Motivations, Effects and Analytics Minitrack.
    49th Hawaii International Conference on System Sciences, HICSS 2016, Koloa, HI, USA, January 5-8, 2016 2016 (0) 2016
    Conference paper
    Benedikt Morschheuser, Juho Hamari, Jonna Koivisto.
    Gamification in Crowdsourcing: A Review.
    49th Hawaii International Conference on System Sciences, HICSS 2016, Koloa, HI, USA, January 5-8, 2016 2016 (0) 2016
    Conference paper
    Juho Hamari, Lauri Keronen.
    Why do People Buy Virtual Goods? A Literature Review.
    49th Hawaii International Conference on System Sciences, HICSS 2016, Koloa, HI, USA, January 5-8, 2016 2016 (0) 2016
    Conference paper
    Juho Hamari, Mimmi Sjöklint, Antti Ukkonen.
    The sharing economy: Why people participate in collaborative consumption.
    JASIST 2016, Volume 67 (0) 2016
    Journal article
    Jaroslaw Jankowski, Piotr Bródka, Juho Hamari.
    A picture is worth a thousand words: an empirical study on the influence of content visibility on diffusion processes within a virtual world.
    CoRR 2016, Volume 0 (0) 2016
    Conference paper
    Kati Alha, Elina Koskinen, Janne Paavilainen, Juho Hamari.
    Critical Acclaim and Commercial Success in Mobile Free-to-Play Games.
    Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, DiGRA/FDG 2016, Dundee, Scotland, UK, August 1-6, 2016 2016 (0) 2016
    Conference paper
    Jaroslaw Jankowski, Piotr Bródka, Juho Hamari.
    A picture is worth a thousand words: an empirical study on the influence of content visibility on diffusion processes within a virtual world.
    Behaviour IT 2016, Volume 35 (0) 2016
    Conference paper
    Amon Rapp, Federica Cena, Frank Hopfgartner, Juho Hamari, Conor Linehan.
    Fictional Game Elements 2016.
    Proceedings of the Workshop on Fictional Game Elements 2016 co-located with The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2016), Austin, Texas, US, October 16-19, 2016. 2016 (0) 2016
    Conference paper
    Amon Rapp, Federica Cena, Frank Hopfgartner, Juho Hamari, Conor Linehan.
    Fictional Game Elements: Critical Perspectives on Gamification Design.
    Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, Companion Extended Abstracts, CHI PLAY 2016, Austin, TX, USA, October 16 - 19, 2016 2016 (0) 2016
    Conference paper
    Juho Hamari.
    Why do people buy virtual goods? Attitude toward virtual good purchases versus game enjoyment.
    Int J. Information Management 2015, Volume 35 (0) 2015
    Conference paper
    Juho Hamari, Lauri Keronen, Kati Alha.
    Why Do People Play Games? A Review of Studies on Adoption and Use.
    48th Hawaii International Conference on System Sciences, HICSS 2015, Kauai, Hawaii, USA, January 5-8, 2015 2015 (0) 2015
    Conference paper
    Juho Hamari, Tuula Nousiainen.
    Why Do Teachers Use Game-Based Learning Technologies? The Role of Individual and Institutional ICT Readiness.
    48th Hawaii International Conference on System Sciences, HICSS 2015, Kauai, Hawaii, USA, January 5-8, 2015 2015 (0) 2015
    Conference paper
    Juho Hamari, Jonna Koivisto.
    Why do people use gamification services?
    Int J. Information Management 2015, Volume 35 (0) 2015
    Show item 1 to 25 of 36  

    Your query returned 36 matches in the database.