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    Author information
    First name: Juho
    Last name: Hamari
    DBLP: 121/2964
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    Journal article
    Juho Hamari, Nicolai Hanner, Jonna Koivisto.
    Service quality explains why people use freemium services but not if they go premium: An empirical study in free-to-play games.
    Int J. Information Management 2017, Volume 37 (0) 2017
    Journal article
    Juho Hamari, Kati Alha, Simo Järvelä, J. Matias Kivikangas, Jonna Koivisto, Janne Paavilainen.
    Why do players buy in-game content? An empirical study on concrete purchase motivations.
    Computers in Human Behavior 2017, Volume 68 (0) 2017
    Journal article
    Juho Hamari, David J. Shernoff, Elizabeth Rowe, Brianno Coller, Jodi Asbell-Clarke, Teon Edwards.
    Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning.
    Computers in Human Behavior 2016, Volume 54 (0) 2016
    Conference paper
    Juho Hamari, Petri Parvinen.
    Introduction to Gamification: Motivations, Effects and Analytics Minitrack.
    49th Hawaii International Conference on System Sciences, HICSS 2016, Koloa, HI, USA, January 5-8, 2016 2016 (0) 2016
    Conference paper
    Benedikt Morschheuser, Juho Hamari, Jonna Koivisto.
    Gamification in Crowdsourcing: A Review.
    49th Hawaii International Conference on System Sciences, HICSS 2016, Koloa, HI, USA, January 5-8, 2016 2016 (0) 2016
    Conference paper
    Juho Hamari, Lauri Keronen.
    Why do People Buy Virtual Goods? A Literature Review.
    49th Hawaii International Conference on System Sciences, HICSS 2016, Koloa, HI, USA, January 5-8, 2016 2016 (0) 2016
    Conference paper
    Juho Hamari, Mimmi Sjöklint, Antti Ukkonen.
    The sharing economy: Why people participate in collaborative consumption.
    JASIST 2016, Volume 67 (0) 2016
    Journal article
    Jaroslaw Jankowski, Piotr Bródka, Juho Hamari.
    A picture is worth a thousand words: an empirical study on the influence of content visibility on diffusion processes within a virtual world.
    CoRR 2016, Volume 0 (0) 2016
    Conference paper
    Kati Alha, Elina Koskinen, Janne Paavilainen, Juho Hamari.
    Critical Acclaim and Commercial Success in Mobile Free-to-Play Games.
    Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, DiGRA/FDG 2016, Dundee, Scotland, UK, August 1-6, 2016 2016 (0) 2016
    Conference paper
    Jaroslaw Jankowski, Piotr Bródka, Juho Hamari.
    A picture is worth a thousand words: an empirical study on the influence of content visibility on diffusion processes within a virtual world.
    Behaviour IT 2016, Volume 35 (0) 2016
    Conference paper
    Amon Rapp, Federica Cena, Frank Hopfgartner, Juho Hamari, Conor Linehan.
    Fictional Game Elements 2016.
    Proceedings of the Workshop on Fictional Game Elements 2016 co-located with The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2016), Austin, Texas, US, October 16-19, 2016. 2016 (0) 2016
    Conference paper
    Amon Rapp, Federica Cena, Frank Hopfgartner, Juho Hamari, Conor Linehan.
    Fictional Game Elements: Critical Perspectives on Gamification Design.
    Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, Companion Extended Abstracts, CHI PLAY 2016, Austin, TX, USA, October 16 - 19, 2016 2016 (0) 2016
    Conference paper
    Juho Hamari.
    Why do people buy virtual goods? Attitude toward virtual good purchases versus game enjoyment.
    Int J. Information Management 2015, Volume 35 (0) 2015
    Conference paper
    Juho Hamari, Lauri Keronen, Kati Alha.
    Why Do People Play Games? A Review of Studies on Adoption and Use.
    48th Hawaii International Conference on System Sciences, HICSS 2015, Kauai, Hawaii, USA, January 5-8, 2015 2015 (0) 2015
    Conference paper
    Juho Hamari, Tuula Nousiainen.
    Why Do Teachers Use Game-Based Learning Technologies? The Role of Individual and Institutional ICT Readiness.
    48th Hawaii International Conference on System Sciences, HICSS 2015, Kauai, Hawaii, USA, January 5-8, 2015 2015 (0) 2015
    Conference paper
    Juho Hamari, Jonna Koivisto.
    Why do people use gamification services?
    Int J. Information Management 2015, Volume 35 (0) 2015
    Journal article
    Juho Hamari, Jonna Koivisto.
    "Working out for likes": An empirical study on social influence in exercise gamification.
    Computers in Human Behavior 2015, Volume 50 (0) 2015
    Journal article
    J. Tuomas Harviainen, Juho Hamari.
    Seek, share, or withhold: information trading in MMORPGs.
    Journal of Documentation 2015, Volume 71 (0) 2015
    Conference paper
    Juho Hamari, Jonna Koivisto, Harri Sarsa.
    Does Gamification Work? - A Literature Review of Empirical Studies on Gamification.
    47th Hawaii International Conference on System Sciences, HICSS 2014, Waikoloa, HI, USA, January 6-9, 2014 2014 (0) 2014
    Conference paper
    Juho Hamari, Jonna Koivisto, Tuomas Pakkanen.
    Do Persuasive Technologies Persuade? - A Review of Empirical Studies.
    Persuasive Technology - 9th International Conference, PERSUASIVE 2014, Padua, Italy, May 21-23, 2014. Proceedings 2014 (0) 2014
    Journal article
    Juho Hamari, Jonna Koivisto.
    Measuring flow in gamification: Dispositional Flow Scale-2.
    Computers in Human Behavior 2014, Volume 40 (0) 2014
    Conference paper
    Antti Oulasvirta, Tiia Suomalainen, Juho Hamari, Airi Lampinen, Kristiina Karvonen.
    Transparency of Intentions Decreases Privacy Concerns in Ubiquitous Surveillance.
    Cyberpsy., Behavior, and Soc. Networking 2014, Volume 17 (0) 2014
    Conference paper
    Jonna Koivisto, Juho Hamari.
    Demographic differences in perceived benefits from gamification.
    Computers in Human Behavior 2014, Volume 35 (0) 2014
    Conference paper
    Juho Hamari.
    Transforming homo economicus into homo ludens: A field experiment on gamification in a utilitarian peer-to-peer trading service.
    Electronic Commerce Research and Applications 2013, Volume 12 (0) 2013
    Conference paper
    Juho Hamari, Jonna Koivisto.
    Social Motivations To Use Gamification: An Empirical Study Of Gamifying Exercise.
    21st European Conference on Information Systems, ECIS 2013, Utrecht, The Netherlands, June 5-8, 2013 2013 (0) 2013
    Show item 1 to 25 of 27  

    Your query returned 27 matches in the database.