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    Author information
    First name: Rikard
    Last name: Lindell
    DBLP: 122/4304
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    Below you find the publications which have been written by this author.

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    Conference paper
    Rikard Lindell, Tomas Kumlin.
    Biosignal Augmented Embodied Performance.
    Proceedings of the 12th International Audio Mostly Conference on Augmented and Participatory Sound and Music Experiences, London, United Kingdom, August 23 - 26, 2017 2017 (0) 2017
    Conference paper
    Jennie Schaeffer, Rikard Lindell.
    It Could Just as Well Have Been in Greek: Experiences from Introducing Code as a Design Material to Exhibition Design Students.
    Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction, Eindhoven, The Netherlands, February 14-17, 2016 2016 (0) 2016
    Conference paper
    Daniel Kade, Markus Wallmyr, Tobias Holstein, Rikard Lindell, Hakan Urey, Oguzhan Özcan.
    Low-Cost Mixed Reality Simulator for Industrial Vehicle Environments.
    Virtual, Augmented and Mixed Reality - 8th International Conference, VAMR 2016, Held as Part of HCI International 2016, Toronto, Canada, July 17-22, 2016. Proceedings 2016 (0) 2016
    Conference paper
    Rikard Lindell.
    Design in Ecology of Other Artefacts.
    Proceedings of the Audio Mostly 2016, Norrköping, Sweden, October 4-6, 2016 2016 (0) 2016
    Conference paper
    Jennie Schaeffer, Rikard Lindell.
    Arduino in Museum Exhibition: Lessons Learned When Working With Design Students Inexperienced in Coding.
    Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction, TEI '15, Stanford, California, USA, January 15-19, 2015 2015 (0) 2015
    Conference paper
    Rikard Lindell.
    The Design Process Continues - Attending Experiential Values up to Version 1.0.
    Entertainment Computing - ICEC 2015 - 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - October 2, 2015, Proceedings 2015 (0) 2015
    Conference paper
    Daniel Kade, Rikard Lindell, Hakan Urey, Oguzhan Özcan.
    Acting 2.0: when entertainment technology helps actors to perform.
    Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, ACE 2015, Iskandar, Malaysia, November 16-19, 2015 2015 (0) 2015
    Conference paper
    Rikard Lindell.
    Crafting interaction: The epistemology of modern programming.
    Personal and Ubiquitous Computing 2014, Volume 18 (0) 2014
    Conference paper
    Rikard Lindell.
    The Craft of Programming Interaction.
    Proceedings of the 2nd International Workshop on the Interplay between User Experience Evaluation and Software Development In conjunction with the 7th Nordic Conference on Human-Computer Interaction (NordiCHI 2012) Copenhagen, Denmark, October 14, 2012, C 2012 (0) 2012
    Conference paper
    Rikard Lindell, Thomas Larsson.
    The Data Surface Interaction Paradigm.
    EG UK Theory and Practice of Computer Graphics, Canterbury, United Kingdom, June 15-17, 2005 2005 (0) 2005
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