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    Author information
    First name: Joshua A.
    Last name: Levine
    DBLP: 30/6190
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    Below you find the publications which have been written by this author.

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    Conference paper
    Julien Tierny, Guillaume Favelier, Joshua A. Levine, Charles Gueunet, Michael Michaux.
    The Topology ToolKit.
    IEEE Trans. Vis. Comput. Graph. 2018, Volume 24 (0) 2018
    Journal article
    Matthew Berger, Andrea Tagliasacchi, Lee M. Seversky, Pierre Alliez, Gaël Guennebaud, Joshua A. Levine, Andrei Sharf, Cláudio T. Silva.
    A Survey of Surface Reconstruction from Point Clouds.
    Comput. Graph. Forum 2017, Volume 36 (0) 2017
    Conference paper
    Matthew Berger, Joshua A. Levine.
    Visualizing Time-Varying Particle Flows with Diffusion Geometry.
    CoRR 2017, Volume 0 (0) 2017
    Conference paper
    Matthew Berger, Jixian Li, Joshua A. Levine.
    A Generative Model for Volume Rendering.
    CoRR 2017, Volume 0 (0) 2017
    Conference paper
    Michael Falkenstein, Ben Jones, Joshua A. Levine, Tamar Shinar, Adam W. Bargteil.
    Reclustering for large plasticity in clustered shape matching.
    Proceedings of the Tenth International Conference on Motion in Games, MIG 2017, Barcelona, Spain, November 08 - 10, 2017 2017 (0) 2017
    Conference paper
    Ben Jones, Tamar Shinar, Joshua A. Levine, Adam W. Bargteil.
    Efficient collision detection for example-based deformable bodies.
    Proceedings of the Tenth International Conference on Motion in Games, MIG 2017, Barcelona, Spain, November 08 - 10, 2017 2017 (0) 2017
    Conference paper
    Ben Jones, April Martin, Joshua A. Levine, Tamar Shinar, Adam W. Bargteil.
    Ductile fracture for clustered shape matching.
    Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, Redmond, WA, USA, February 26-28, 2016 2016 (0) 2016
    Conference paper
    Ben Jones, April Martin, Joshua A. Levine, Tamar Shinar, Adam W. Bargteil.
    Clustering and collision detection for clustered shape matching.
    Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, MIG 2015, Paris, France, November 16-18, 2015 2015 (0) 2015
    Conference paper
    Benafsh Husain, Alfredo Giménez, Joshua A. Levine, Todd Gamblin, Peer-Timo Bremer.
    Relating memory performance data to application domain data using an integration API.
    Proceedings of the 2nd Workshop on Visual Performance Analysis, VPA 2015, Austin, Texas, USA, November 15, 2015 2015 (0) 2015
    Conference paper
    Robert Geist, Joshua A. Levine, James Westall.
    A problem-based learning approach to GPU computing.
    Proceedings of the Workshop on Education for High-Performance Computing, EduHPC@SC 2015, Austin, Texas, USA, November 15, 2015 2015 (0) 2015
    Show item 1 to 10 of 43  

    Your query returned 43 matches in the database.