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    Author information
    First name: Nathan R.
    Last name: Prestopnik
    DBLP: 31/9168
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    Below you find the publications which have been written by this author.

    Show item 1 to 13 of 13  
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    Conference paper
    Nathan R. Prestopnik, Kevin Crowston, Jun Wang.
    Gamers, citizen scientists, and data: Exploring participant contributions in two games with a purpose.
    Computers in Human Behavior 2017, Volume 68 (0) 2017
    Conference paper
    Jian Tang, Nathan R. Prestopnik.
    Effects of Framing on User Contribution: Story, Gameplay and Science.
    23rd Americas Conference on Information Systems, AMCIS 2017, Boston, MA, USA, August 10-12, 2017 2017 (0) 2017
    Conference paper
    Nicole Lane, Nathan R. Prestopnik.
    Diegetic Connectivity: Blending Work and Play with Storytelling in Serious Games.
    Proceedings of the Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017, Amsterdam, The Netherlands, October 15-18, 2017 2017 (0) 2017
    Conference paper
    Jian Tang, Nathan R. Prestopnik.
    Toward an Understanding of the Influences of Meaningful Framing on User Participation in a Gamified Information System.
    24th European Conference on Information Systems, ECIS 2016, Istanbul, Turkey, June 12-15, 2016 2016 (0) 2016
    Conference paper
    Nathan R. Prestopnik, Jian Tang.
    Points, stories, worlds, and diegesis: Comparing player experiences in two citizen science games.
    Computers in Human Behavior 2015, Volume 52 (0) 2015
    Conference paper
    Sung Yeun Kim, Nathan R. Prestopnik, Frank A. Biocca.
    Body in the interactive game: How interface embodiment affects physical activity and health behavior change.
    Computers in Human Behavior 2014, Volume 36 (0) 2014
    Conference paper
    Nathan R. Prestopnik, Dania Souid.
    Forgotten island: a story-driven citizen science adventure.
    2013 ACM SIGCHI Conference on Human Factors in Computing Systems, CHI '13, Paris, France, April 27 - May 2, 2013, Extended Abstracts 2013 (0) 2013
    Conference paper
    Kevin Crowston, Nathan R. Prestopnik.
    Motivation and Data Quality in a Citizen Science Game: A Design Science Evaluation.
    46th Hawaii International Conference on System Sciences, HICSS 2013, Wailea, HI, USA, January 7-10, 2013 2013 (0) 2013
    Conference paper
    Nathan R. Prestopnik, Kevin Crowston.
    Citizen science system assemblages: understanding the technologies that support crowdsourced science.
    iConference 2012, Toronto, Ontario, Canada, February 7-10, 2012 2012 (0) 2012
    Conference paper
    Nathan R. Prestopnik, Kevin Crowston.
    Purposeful gaming socio-computational systems: a citizen science design case.
    ACM 2012 International Conference on Support Group Work, GROUP '12, Sanibel Island, FL, USA, October 27-31, 2012 2012 (0) 2012
    Conference paper
    Nathan R. Prestopnik.
    Information spaces as interactive worlds.
    iConference 2011, Inspiration, Integrity, and Intrepidity, Seattle, Washington, USA, February 8-11, 2011 2011 (0) 2011
    Conference paper
    Nathan R. Prestopnik, Kevin Crowston.
    Gaming for (Citizen) Science: Exploring Motivation and Data Quality in the Context of Crowdsourced Science through the Design and Evaluation of a Social-Computational System.
    IEEE 7th International Conference on E-Science, e-Science 2011, Workshop Proceedings, Stockholm, Sweden, December 5-8, 2011 2011 (0) 2011
    Conference paper
    Nathan R. Prestopnik, Ping Zhang 0002.
    Coping with Nuisances on the Web.
    Sustainable IT Collaboration Around the Globe. 16th Americas Conference on Information Systems, AMCIS 2010, Lima, Peru, August 12-15, 2010 2010 (0) 2010
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    Your query returned 13 matches in the database.