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    Author information
    First name: Roger
    Last name: Crawfis
    DBLP: 39/4830
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    Below you find the publications which have been written by this author.

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    Conference paper
    Jiongqian Liang, David Fuhry, David Maung, Alexandra Borstad, Roger Crawfis, Lynne V. Gauthier, Arnab Nandi 0001, Srinivasan Parthasarathy 0001.
    Data Analytics Framework for A Game-based Rehabilitation System.
    Proceedings of the 6th International Conference on Digital Health Conference, DH 2016, Montréal, QC, Canada, April 11-13, 2016 2016 (0) 2016
    Conference paper
    Quan Yu, Roger Crawfis.
    Gameplay-driven terrain generation in Scorched Earth.
    Computer Games: AI, Animation, Mobile, Multimedia, Educational and Serious Games , CGAMES 2015, Louisville, KY, USA, July 27-29, 2015 2015 (0) 2015
    Conference paper
    Paul Hyunjin Kim, Roger Crawfis.
    The quest for the perfect perfect-maze.
    Computer Games: AI, Animation, Mobile, Multimedia, Educational and Serious Games , CGAMES 2015, Louisville, KY, USA, July 27-29, 2015 2015 (0) 2015
    Conference paper
    David Maung, Roger Crawfis.
    Applying formal picture languages to procedural content generation.
    Computer Games: AI, Animation, Mobile, Multimedia, Educational and Serious Games , CGAMES 2015, Louisville, KY, USA, July 27-29, 2015 2015 (0) 2015
    Conference paper
    Yinxuan Shi, Erin Ferlet, Roger Crawfis, Patricia Phillis, Karen Durano.
    3D Hospital: Design and implement quest-based game framework for transitional training.
    Computer Games: AI, Animation, Mobile, Multimedia, Educational and Serious Games , CGAMES 2015, Louisville, KY, USA, July 27-29, 2015 2015 (0) 2015
    Journal article
    Oleg Mishchenko, Roger Crawfis.
    On Perception of Semi-Transparent Streamlines for Three-Dimensional Flow Visualization.
    Comput. Graph. Forum 2014, Volume 33 (0) 2014
    Conference paper
    Yinxuan Shi, Roger Crawfis.
    Group tactics utilizing suppression and shelter.
    Computer Games: AI, Animation, Mobile, Multimedia, Educational and Serious Games, CGAMES 2014, Louisville, KY, USA, July 28-30, 2014 2014 (0) 2014
    Conference paper
    David Maung, Roger Crawfis, Lynne V. Gauthier, Lise Worthen-Chaudhari, Linda P. Lowes, Alexandra Borstad, Ryan J. McPherson, Jacob Grealy, Josh Adams.
    Development of Recovery Rapids - A game for cost effective stroke therapy.
    Proceedings of the 9th International Conference on the Foundations of Digital Games, FDG 2014, Liberty of the Seas, Caribbean, April 3-7, 2014. 2014 (0) 2014
    Conference paper
    Yinxuan Shi, Roger Crawfis.
    Optimal cover placement against static enemy positions.
    Proceedings of the 8th International Conference on the Foundations of Digital Games, FDG 2013, Chania, Crete, Greece, May 14-17, 2013. 2013 (0) 2013
    Conference paper
    David Maung, Roger Crawfis, Lynne V. Gauthier, Lise Worthen-Chaudhari, Linda P. Lowes, Alexandra Borstad, Ryan J. McPherson.
    Games for therapy: Defining a grammar and implementation for the recognition of therapeutic gestures.
    Proceedings of the 8th International Conference on the Foundations of Digital Games, FDG 2013, Chania, Crete, Greece, May 14-17, 2013. 2013 (0) 2013
    Conference paper
    David Maung, Yinxuan Shi, Roger Crawfis.
    Procedural textures using tilings with Perlin Noise.
    17th International Conference on Computer Games, CGAMES 2012, Louisville, KY, USA, July 30 - Aug. 1, 2012 2012 (0) 2012
    Conference paper
    Oleg Mishchenko, Roger Crawfis.
    Effective texture models for three dimensional flow visualization.
    Spring Conference on Computer Graphics, SCCG'12, Smolenice, Slovakia, May 2-4, 2012 2012 (0) 2012
    Conference paper
    Teng-Yok Lee, Oleg Mishchenko, Han-Wei Shen, Roger Crawfis.
    View point evaluation and streamline filtering for flow visualization.
    IEEE Pacific Visualization Symposium, PacificVis 2011, Hong Kong, China, 1-4 March, 2011 2011 (0) 2011
    Conference paper
    Oleg Mishchenko, Sundaresan Raman, Roger Crawfis.
    Distributed visualization framework architecture.
    Visualization and Data Analysis, VDA 2010, San Jose, CA, USA, January 18-19, 2010 2010 (0) 2010
    Conference paper
    Matt Boggus, Roger Crawfis.
    Prismfields: A Framework for Interactive Modeling of Three Dimensional Caves.
    Advances in Visual Computing - 6th International Symposium, ISVC 2010, Las Vegas, NV, USA, November 29 - December 1, 2010, Proceedings, Part II 2010 (0) 2010
    Conference paper
    Matt Boggus, Roger Crawfis.
    Distance Field Illumination: A Rendering Method to Aid in Navigation of Virtual Environments.
    Advances in Visual Computing - 6th International Symposium, ISVC 2010, Las Vegas, NV, USA, November 29 - December 1, 2010, Proceedings, Part II 2010 (0) 2010
    Conference paper
    Daqing Xue, Roger Crawfis.
    Indirect Shader Domain Rendering.
    Advances in Visual Computing - 6th International Symposium, ISVC 2010, Las Vegas, NV, USA, November 29 - December 1, 2010, Proceedings, Part II 2010 (0) 2010
    Conference paper
    Matt Boggus, Roger Crawfis.
    Distance based illumination as a navigational aid.
    Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA 2010 (0) 2010
    Conference paper
    Matt Boggus, Roger Crawfis.
    Explicit Generation of 3D Models of Solution Caves for Virtual Environments.
    Proceedings of the 2009 International Conference on Computer Graphics Virtual Reality, CGVR 2009, July 13-16, 2009, Las Vegas, Nevada, USA 2009 (0) 2009
    Conference paper
    Sundaresan Raman, Oleg Mishchenko, Roger Crawfis.
    Layers for Effective Volume Rendering.
    Proceedings of the Eurographics / IEEE VGTC Workshop on Volume Graphics 2008, Los Angeles, California, USA, 2008 2008 (0) 2008
    Conference paper
    Daqing Xue, Darrell Wallace, Roger Crawfis.
    A new 3D display using a dynamically reconfigurable display matrix surface.
    Computer Graphics International 2005, CGI 2005, Stony Brook, NY, USA, June 22-24, 2005 2005 (0) 2005
    Conference paper
    Caixia Zhang, Daqing Xue, Roger Crawfis.
    Light propagation for mixed polygonal and volumetric data.
    Computer Graphics International 2005, CGI 2005, Stony Brook, NY, USA, June 22-24, 2005 2005 (0) 2005
    Conference paper
    Daqing Xue, Caixia Zhang, Roger Crawfis.
    iSBVR: Isosurface-aided Hardware Acceleration Techniques for Slice-Based Volume Rendering.
    Proceedings of the Fourth Eurographics / IEEE VGTC Workshop on Volume Graphics 2005, Stony Brook, NY, June 20-21, 2005 2005 (0) 2005
    Conference paper
    Caixia Zhang, Daqing Xue, Roger Crawfis, Rephael Wenger.
    Time-Varying Interval Volumes.
    Proceedings of the Fourth Eurographics / IEEE VGTC Workshop on Volume Graphics 2005, Stony Brook, NY, June 20-21, 2005 2005 (0) 2005
    Conference paper
    Daqing Xue, Roger Crawfis.
    Fast dynamic flow volume rendering using textured splats on modern graphics hardware.
    Visualization and Data Analysis 2004, San Jose, CA, USA, January 18, 2004 2004 (0) 2004
    Show item 1 to 25 of 59  

    Your query returned 59 matches in the database.