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    First name: Roger
    Last name: Crawfis
    DBLP: 39/4830
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    Show item 1 to 59 of 59  
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    Conference paper
    Jiongqian Liang, David Fuhry, David Maung, Alexandra Borstad, Roger Crawfis, Lynne V. Gauthier, Arnab Nandi 0001, Srinivasan Parthasarathy 0001.
    Data Analytics Framework for A Game-based Rehabilitation System.
    Proceedings of the 6th International Conference on Digital Health Conference, DH 2016, Montréal, QC, Canada, April 11-13, 2016 2016 (0) 2016
    Conference paper
    Quan Yu, Roger Crawfis.
    Gameplay-driven terrain generation in Scorched Earth.
    Computer Games: AI, Animation, Mobile, Multimedia, Educational and Serious Games , CGAMES 2015, Louisville, KY, USA, July 27-29, 2015 2015 (0) 2015
    Conference paper
    Paul Hyunjin Kim, Roger Crawfis.
    The quest for the perfect perfect-maze.
    Computer Games: AI, Animation, Mobile, Multimedia, Educational and Serious Games , CGAMES 2015, Louisville, KY, USA, July 27-29, 2015 2015 (0) 2015
    Conference paper
    David Maung, Roger Crawfis.
    Applying formal picture languages to procedural content generation.
    Computer Games: AI, Animation, Mobile, Multimedia, Educational and Serious Games , CGAMES 2015, Louisville, KY, USA, July 27-29, 2015 2015 (0) 2015
    Conference paper
    Yinxuan Shi, Erin Ferlet, Roger Crawfis, Patricia Phillis, Karen Durano.
    3D Hospital: Design and implement quest-based game framework for transitional training.
    Computer Games: AI, Animation, Mobile, Multimedia, Educational and Serious Games , CGAMES 2015, Louisville, KY, USA, July 27-29, 2015 2015 (0) 2015
    Journal article
    Oleg Mishchenko, Roger Crawfis.
    On Perception of Semi-Transparent Streamlines for Three-Dimensional Flow Visualization.
    Comput. Graph. Forum 2014, Volume 33 (0) 2014
    Conference paper
    Yinxuan Shi, Roger Crawfis.
    Group tactics utilizing suppression and shelter.
    Computer Games: AI, Animation, Mobile, Multimedia, Educational and Serious Games, CGAMES 2014, Louisville, KY, USA, July 28-30, 2014 2014 (0) 2014
    Conference paper
    David Maung, Roger Crawfis, Lynne V. Gauthier, Lise Worthen-Chaudhari, Linda P. Lowes, Alexandra Borstad, Ryan J. McPherson, Jacob Grealy, Josh Adams.
    Development of Recovery Rapids - A game for cost effective stroke therapy.
    Proceedings of the 9th International Conference on the Foundations of Digital Games, FDG 2014, Liberty of the Seas, Caribbean, April 3-7, 2014. 2014 (0) 2014
    Conference paper
    Yinxuan Shi, Roger Crawfis.
    Optimal cover placement against static enemy positions.
    Proceedings of the 8th International Conference on the Foundations of Digital Games, FDG 2013, Chania, Crete, Greece, May 14-17, 2013. 2013 (0) 2013
    Conference paper
    David Maung, Roger Crawfis, Lynne V. Gauthier, Lise Worthen-Chaudhari, Linda P. Lowes, Alexandra Borstad, Ryan J. McPherson.
    Games for therapy: Defining a grammar and implementation for the recognition of therapeutic gestures.
    Proceedings of the 8th International Conference on the Foundations of Digital Games, FDG 2013, Chania, Crete, Greece, May 14-17, 2013. 2013 (0) 2013
    Conference paper
    David Maung, Yinxuan Shi, Roger Crawfis.
    Procedural textures using tilings with Perlin Noise.
    17th International Conference on Computer Games, CGAMES 2012, Louisville, KY, USA, July 30 - Aug. 1, 2012 2012 (0) 2012
    Conference paper
    Oleg Mishchenko, Roger Crawfis.
    Effective texture models for three dimensional flow visualization.
    Spring Conference on Computer Graphics, SCCG'12, Smolenice, Slovakia, May 2-4, 2012 2012 (0) 2012
    Conference paper
    Teng-Yok Lee, Oleg Mishchenko, Han-Wei Shen, Roger Crawfis.
    View point evaluation and streamline filtering for flow visualization.
    IEEE Pacific Visualization Symposium, PacificVis 2011, Hong Kong, China, 1-4 March, 2011 2011 (0) 2011
    Conference paper
    Oleg Mishchenko, Sundaresan Raman, Roger Crawfis.
    Distributed visualization framework architecture.
    Visualization and Data Analysis, VDA 2010, San Jose, CA, USA, January 18-19, 2010 2010 (0) 2010
    Conference paper
    Matt Boggus, Roger Crawfis.
    Prismfields: A Framework for Interactive Modeling of Three Dimensional Caves.
    Advances in Visual Computing - 6th International Symposium, ISVC 2010, Las Vegas, NV, USA, November 29 - December 1, 2010, Proceedings, Part II 2010 (0) 2010
    Conference paper
    Matt Boggus, Roger Crawfis.
    Distance Field Illumination: A Rendering Method to Aid in Navigation of Virtual Environments.
    Advances in Visual Computing - 6th International Symposium, ISVC 2010, Las Vegas, NV, USA, November 29 - December 1, 2010, Proceedings, Part II 2010 (0) 2010
    Conference paper
    Daqing Xue, Roger Crawfis.
    Indirect Shader Domain Rendering.
    Advances in Visual Computing - 6th International Symposium, ISVC 2010, Las Vegas, NV, USA, November 29 - December 1, 2010, Proceedings, Part II 2010 (0) 2010
    Conference paper
    Matt Boggus, Roger Crawfis.
    Distance based illumination as a navigational aid.
    Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA 2010 (0) 2010
    Conference paper
    Matt Boggus, Roger Crawfis.
    Explicit Generation of 3D Models of Solution Caves for Virtual Environments.
    Proceedings of the 2009 International Conference on Computer Graphics Virtual Reality, CGVR 2009, July 13-16, 2009, Las Vegas, Nevada, USA 2009 (0) 2009
    Conference paper
    Sundaresan Raman, Oleg Mishchenko, Roger Crawfis.
    Layers for Effective Volume Rendering.
    Proceedings of the Eurographics / IEEE VGTC Workshop on Volume Graphics 2008, Los Angeles, California, USA, 2008 2008 (0) 2008
    Conference paper
    Daqing Xue, Darrell Wallace, Roger Crawfis.
    A new 3D display using a dynamically reconfigurable display matrix surface.
    Computer Graphics International 2005, CGI 2005, Stony Brook, NY, USA, June 22-24, 2005 2005 (0) 2005
    Conference paper
    Caixia Zhang, Daqing Xue, Roger Crawfis.
    Light propagation for mixed polygonal and volumetric data.
    Computer Graphics International 2005, CGI 2005, Stony Brook, NY, USA, June 22-24, 2005 2005 (0) 2005
    Conference paper
    Daqing Xue, Caixia Zhang, Roger Crawfis.
    iSBVR: Isosurface-aided Hardware Acceleration Techniques for Slice-Based Volume Rendering.
    Proceedings of the Fourth Eurographics / IEEE VGTC Workshop on Volume Graphics 2005, Stony Brook, NY, June 20-21, 2005 2005 (0) 2005
    Conference paper
    Caixia Zhang, Daqing Xue, Roger Crawfis, Rephael Wenger.
    Time-Varying Interval Volumes.
    Proceedings of the Fourth Eurographics / IEEE VGTC Workshop on Volume Graphics 2005, Stony Brook, NY, June 20-21, 2005 2005 (0) 2005
    Conference paper
    Daqing Xue, Roger Crawfis.
    Fast dynamic flow volume rendering using textured splats on modern graphics hardware.
    Visualization and Data Analysis 2004, San Jose, CA, USA, January 18, 2004 2004 (0) 2004
    Conference paper
    Daqing Xue, Caixia Zhang, Roger Crawfis.
    Rendering Implicit Flow Volumes.
    15th IEEE Visualization 2004 Conference, VIS 2004, Austin, TX, USA, October 10-15, 2004 2004 (0) 2004
    Conference paper
    Praveen Bhaniramka, Caixia Zhang, Daqing Xue, Roger Crawfis, Rephael Wenger.
    Volume Interval Segmentation and Rendering.
    2004 IEEE Symposium on Volume Visualization and Graphics, VolVis 2004, Austin, TX, USA, October 10-12, 2004 2004 (0) 2004
    Conference paper
    Praveen Bhaniramka, Rephael Wenger, Roger Crawfis.
    Isosurface Construction in Any Dimension Using Convex Hulls.
    IEEE Trans. Vis. Comput. Graph. 2004, Volume 10 (0) 2004
    Journal article
    Daqing Xue, Roger Crawfis.
    Efficient Splatting Using Modern Graphics Hardware.
    J. Graphics, GPU, Game Tools 2003, Volume 8 (0) 2003
    Conference paper
    Lining Yang, Roger Crawfis.
    A Panoramic Walkthrough System with Occlusion Culling.
    Proceedings of the 7th International Workshop on Immersive Projection Technology, 9th Eurographics Workshop on Virtual Enviroments, IPT/EGVE 2003, Zurich, Switzerland, May 22-23, 2003 2003 (0) 2003
    Conference paper
    Roger Crawfis, Jian Huang.
    High quality splatting and volume synthesis.
    Data Visualization: The State of the Art 2003 (0) 2003
    Conference paper
    Daqing Xue, Roger Crawfis.
    A tile-based 3D frame using a reconfigurable display matrix.
    Proceedings of the SIGGRAPH 2003 Conference on Sketches Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003, San Diego, California, USA, July 27-31, 2003 2003 (0) 2003
    Conference paper
    Raghu Machiraju, Chris Johnson, Terry S. Yoo, Roger Crawfis, David S. Ebert, Don Stredney.
    Do I Really See a Bone?
    14th IEEE Visualization 2003 Conference, VIS 2003, Seattle, WA, USA, October 19-24, 2003 2003 (0) 2003
    Conference paper
    Caixia Zhang, Roger Crawfis.
    Shadows and Soft Shadows with Participating Media Using Splatting.
    IEEE Trans. Vis. Comput. Graph. 2003, Volume 9 (0) 2003
    Conference paper
    Lining Yang, Roger Crawfis.
    Rail-Track Viewer - An Image-Based Virtual Walkthrough System.
    Proceedings of the Eighth Eurographics Workshop on Virtual Environments, EGVE 2002, Barcelona, Spain, May 30-31, 2002 2002 (0) 2002
    Conference paper
    Naeem Shareef, Roger Crawfis.
    View-dependent approach to MIP for very large data.
    Visualization and Data Analysis 2002, San Jose, CA, USA, January 19, 2002 2002 (0) 2002
    Conference paper
    Caixia Zhang, Roger Crawfis.
    Volumetric Shadows Using Splatting.
    IEEE Visualization 2002 (0) 2002
    Conference paper
    Jian Huang, Roger Crawfis, Shao-Chiung Lu, Shuh-Yuan Liou.
    A Complete Distance Field Representation.
    IEEE Visualization 2001, October 24-26, 2001, San Diego, CA, USA, Proceedings 2001 (0) 2001
    Conference paper
    Praveen Bhaniramka, Rephael Wenger, Roger Crawfis.
    Isosurfacing in higher dimensions.
    IEEE Visualization 2000 (0) 2000
    Conference paper
    Jian Huang, Roger Crawfis, Naeem Shareef, Klaus Mueller.
    FastSplats: optimized splatting on rectilinear grids.
    IEEE Visualization 2000 (0) 2000
    Conference paper
    Michael Meißner, Jian Huang, Dirk Bartz, Klaus Mueller, Roger Crawfis.
    A practical evaluation of popular volume rendering algorithms.
    Volviz 2000 (0) 2000
    Conference paper
    Klaus Mueller, Torsten Möller, Roger Crawfis.
    Splatting Without the Blur.
    IEEE Visualization 1999 (0) 1999
    Conference paper
    Klaus Mueller, Naeem Shareef, Jian Huang, Roger Crawfis.
    High-Quality Splatting on Rectilinear Grids with Efficient Culling of Occluded Voxels.
    IEEE Trans. Vis. Comput. Graph. 1999, Volume 5 (0) 1999
    Conference paper
    Klaus Mueller, Roger Crawfis.
    Eliminating popping artifacts in sheet buffer-based splatting.
    IEEE Visualization 1998 (0) 1998
    Conference paper
    Jian Huang, Roger Crawfis, Don Stredney.
    Edge Preservation in Volume Rendering Using Splatting.
    VVS 1998 (0) 1998
    Conference paper
    Klaus Mueller, Torsten Möller, J. Edward Swan II, Roger Crawfis, Naeem Shareef, Roni Yagel.
    Splatting Errors and Antialiasing.
    IEEE Trans. Vis. Comput. Graph. 1998, Volume 4 (0) 1998
    Conference paper
    Guy Albertelli, Roger Crawfis.
    Efficient subdivision of finite-element datasets into consistent tetrahedra.
    IEEE Visualization 1997 (0) 1997
    Conference paper
    Carol L. Hunter, Roger Crawfis, Michael Cox, Bernd Hamann, Charles D. Hansen, Mark C. Miller.
    Terascale visualization: approaches, pitfalls and issues (panel).
    IEEE Visualization 1997 (0) 1997
    Conference paper
    J. Edward Swan II, Klaus Mueller, Torsten Möller, Naeem Shareef, Roger Crawfis, Roni Yagel.
    An anti-aliasing technique for splatting.
    IEEE Visualization 1997 (0) 1997
    Conference paper
    Roger Crawfis.
    Real-time Slicing of Data Space.
    IEEE Visualization 1996 (0) 1996
    Conference paper
    Roger Crawfis, Nelson L. Max, Barry G. Becker.
    Vector field visualization.
    IEEE Computer Graphics and Applications 1994, Volume 14 (0) 1994
    Conference paper
    Nelson L. Max, Roger Crawfis, Charles Grant.
    Visualizing 3D Velocity Fields Near Contour Surfaces.
    Proceedings IEEE Visualization '94, Washington, DC, USA, October 17-21, 1994 1994 (0) 1994
    Conference paper
    Nelson L. Max, Roger Crawfis, Dean Williams.
    Visualization for climate modeling.
    IEEE Computer Graphics and Applications 1993, Volume 13 (0) 1993
    Conference paper
    Roger Crawfis, Nelson L. Max, Barry G. Becker, Brian Cabral.
    Volume rendering of 3D scalar and vector fields at LLNL.
    SC 1993 (0) 1993
    Conference paper
    Roger Crawfis, Nelson L. Max.
    Texture Splats for 3D Scalar and Field Visualization.
    Proceedings IEEE Visualization '93, San Jose, California, USA, October 25-29, 1993 1993 (0) 1993
    Conference paper
    Nelson L. Max, Barry G. Becker, Roger Crawfis.
    Flow Volumes for Interactive Vector Field Visualization.
    Proceedings IEEE Visualization '93, San Jose, California, USA, October 25-29, 1993 1993 (0) 1993
    Conference paper
    Nelson L. Max, Roger Crawfis, D. Williams.
    Visualizing Wind Velocities by Advecting Cloud Textures.
    Proceedings IEEE Visualization '92, Boston, Massachusetts, USA, October 19-23, 1992 1992 (0) 1992
    Conference paper
    Roger Crawfis, Nelson L. Max.
    Direct volume visualization of three-dimensional vector fields.
    VVS 1992 (0) 1992
    Conference paper
    Roger Crawfis, M. J. Allison.
    A Scientific Visualization Synthesizer.
    IEEE Visualization 1991 (0) 1991
    Show item 1 to 59 of 59  

    Your query returned 59 matches in the database.