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    Author information
    First name: Jean-Luc
    Last name: Lugrin
    DBLP: 52/2397
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    Conference paper
    Daniel Roth, Jean-Luc Lugrin, Marc Erich Latoschik, Stephan Huber.
    Alpha IVBO - Construction of a Scale to Measure the Illusion of Virtual Body Ownership.
    Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, Denver, CO, USA, May 06-11, 2017, Extended Abstracts. 2017 (0) 2017
    Conference paper
    Dominik Gall, Jean-Luc Lugrin, Dennis Wiebusch, Marc Erich Latoschik.
    Remind Me: An Adaptive Recommendation-Based Simulation of Biographic Associations.
    Proceedings of the 21st International Conference on Intelligent User Interfaces, IUI 2016, Sonoma, CA, USA, March 7-10, 2016 2016 (0) 2016
    Conference paper
    Benjamin Eckstein, Jean-Luc Lugrin, Dennis Wiebusch, Marc Erich Latoschik.
    PEARS: Physics Extension and Representation Through Semantics.
    IEEE Trans. Comput. Intellig. and AI in Games 2016, Volume 8 (0) 2016
    Conference paper
    Daniel Roth, Jean-Luc Lugrin, Dmitri Galakhov, Arvid Hofmann, Gary Bente, Marc Erich Latoschik, Arnulph Fuhrmann.
    Avatar realism and social interaction quality in virtual reality.
    2016 IEEE Virtual Reality, VR 2016, Greenville, SC, USA, March 19-23, 2016 2016 (0) 2016
    Conference paper
    Sascha Link, Berit Barkschat, Chris Zimmerer, Martin Fischbach, Dennis Wiebusch, Jean-Luc Lugrin, Marc Erich Latoschik.
    An intelligent multimodal mixed reality real-time strategy game.
    2016 IEEE Virtual Reality, VR 2016, Greenville, SC, USA, March 19-23, 2016 2016 (0) 2016
    Conference paper
    Jean-Luc Lugrin, David Zilch, Daniel Roth, Gary Bente, Marc Erich Latoschik.
    FaceBo: Real-time face and body tracking for faithful avatar synthesis.
    2016 IEEE Virtual Reality, VR 2016, Greenville, SC, USA, March 19-23, 2016 2016 (0) 2016
    Conference paper
    Daniel Roth, Jean-Luc Lugrin, Julia Buser, Gary Bente, Arnulph Fuhrmann, Marc Erich Latoschik.
    A simplified inverse kinematic approach for embodied VR applications.
    2016 IEEE Virtual Reality, VR 2016, Greenville, SC, USA, March 19-23, 2016 2016 (0) 2016
    Conference paper
    Marc Erich Latoschik, Jean-Luc Lugrin, Daniel Roth.
    FakeMi: a fake mirror system for avatar embodiment studies.
    Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, VRST 2016, Munich, Germany, 2-4 November, 2016 2016 (0) 2016
    Conference paper
    Marc Erich Latoschik, Jean-Luc Lugrin, Michael Habel, Daniel Roth, Christian Seufert, Silke Grafe.
    Breaking bad behavior: immersive training of class room management.
    Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, VRST 2016, Munich, Germany, 2-4 November, 2016 2016 (0) 2016
    Conference paper
    Jean-Luc Lugrin, David Obremski, Daniel Roth, Marc Erich Latoschik.
    Audio feedback and illusion of virtual body ownership in mixed reality.
    Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, VRST 2016, Munich, Germany, 2-4 November, 2016 2016 (0) 2016
    Conference paper
    Jean-Luc Lugrin, Ivan Polyschev, Daniel Roth, Marc Erich Latoschik.
    Avatar anthropomorphism and acrophobia.
    Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, VRST 2016, Munich, Germany, 2-4 November, 2016 2016 (0) 2016
    Conference paper
    Jean-Luc Lugrin, Marc Erich Latoschik, Michael Habel, Daniel Roth, Christian Seufert, Silke Grafe.
    Breaking Bad Behaviors: A New Tool for Learning Classroom Management Using Virtual Reality.
    Front. ICT 2016, Volume 2016 (0) 2016
    Conference paper
    Jean-Luc Lugrin, Maximilian Landeck, Marc Erich Latoschik.
    Avatar embodiment realism and virtual fitness training.
    2015 IEEE Virtual Reality, VR 2015, Arles, Camargue, Provence, France, March 23-27, 2015 2015 (0) 2015
    Conference paper
    Jean-Luc Lugrin, Johanna Latt, Marc Erich Latoschik.
    Avatar anthropomorphism and illusion of body ownership in VR.
    2015 IEEE Virtual Reality, VR 2015, Arles, Camargue, Provence, France, March 23-27, 2015 2015 (0) 2015
    Conference paper
    Jean-Luc Lugrin, Maximilian Wiedemann, Daniel Bieberstein, Marc Erich Latoschik.
    Influence of avatar realism on stressful situation in VR.
    2015 IEEE Virtual Reality, VR 2015, Arles, Camargue, Provence, France, March 23-27, 2015 2015 (0) 2015
    Conference paper
    Jean-Luc Lugrin, Johanna Latt, Marc Erich Latoschik.
    Anthropomorphism and Illusion of Virtual Body Ownership.
    International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, ICAT-EGVE 2015, Kyoto, Japan, October 28-30, 2015. 2015 (0) 2015
    Conference paper
    Jean-Luc Lugrin, Dennis Wiebusch, Marc Erich Latoschik, Alexander Strehler.
    Usability benchmarks for motion tracking systems.
    The 19th ACM Symposium on Virtual Reality Software and Technology, VRST'13, Singapore, October 6-9, 2013 2013 (0) 2013
    Conference paper
    Jean-Luc Lugrin, Marc Cavazza, Fred Charles, Marc Le Renard, Jonathan Freeman, Jane Lessiter.
    Immersive FPS games: user experience and performance.
    Proceedings of the 2013 ACM international workshop on Immersive media experiences, ImmersiveMe@ACM Multimedia 2013, Barcelona, Spain, October 22, 2013 2013 (0) 2013
    Conference paper
    Jean-Luc Lugrin, Fred Charles, Marc Cavazza, Marc Le Renard, Jonathan Freeman, Jane Lessiter.
    CaveUDK: a VR game engine middleware.
    The 18th ACM Symposium on Virtual Reality Software and Technology, VRST 2012, Toronto, ON, Canada - December 10-12, 2012 2012 (0) 2012
    Journal article
    Christian Roth, Ivar E. Vermeulen, Peter Vorderer, Christoph Klimmt, David Pizzi, Jean-Luc Lugrin, Marc Cavazza.
    Playing In or Out of Character: User Role Differences in the Experience of Interactive Storytelling.
    Cyberpsy., Behavior, and Soc. Networking 2012, Volume 15 (0) 2012
    Conference paper
    Jean-Luc Lugrin, Marc Cavazza, David Pizzi, Thurid Vogt, Elisabeth André.
    Exploring the usability of immersive interactive storytelling.
    Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 2010, Hong Kong, China, November 22-24, 2010 2010 (0) 2010
    Journal article
    David Pizzi, Jean-Luc Lugrin, Alex Whittaker, Marc Cavazza.
    Automatic Generation of Game Level Solutions as Storyboards.
    IEEE Trans. Comput. Intellig. and AI in Games 2010, Volume 2 (0) 2010
    Conference paper
    David Pizzi, Marc Cavazza, Alex Whittaker, Jean-Luc Lugrin.
    Automatic Generation of Game Level Solutions as Storyboards.
    Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference, October 22-24, 2008, Stanford, California, USA 2008 (0) 2008
    Conference paper
    David Pizzi, Fred Charles, Jean-Luc Lugrin, Marc Cavazza.
    Interactive Storytelling with Literary Feelings.
    Affective Computing and Intelligent Interaction, Second International Conference, ACII 2007, Lisbon, Portugal, September 12-14, 2007, Proceedings 2007 (0) 2007
    Conference paper
    David Pizzi, Marc Cavazza, Jean-Luc Lugrin.
    Extending character-based storytelling with awareness and feelings.
    6th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2007), Honolulu, Hawaii, USA, May 14-18, 2007 2007 (0) 2007
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