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    Author information
    First name: Pedro A.
    Last name: González-Calero
    DBLP: 52/6690
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    Below you find the publications which have been written by this author.

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    Conference paper
    Ismael Sagredo-Olivenza, Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín, Pedro A. González-Calero.
    Combining Neural Networks for Controlling Non-player Characters in Games.
    Advances in Computational Intelligence - 14th International Work-Conference on Artificial Neural Networks, IWANN 2017, Cadiz, Spain, June 14-16, 2017, Proceedings, Part II 2017 (0) 2017
    Conference paper
    Ismael Sagredo-Olivenza, Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín, Pedro A. González-Calero.
    Using Program by Demonstration and Visual Scripting to Supporting Game Design.
    Advances in Artificial Intelligence: From Theory to Practice - 30th International Conference on Industrial Engineering and Other Applications of Applied Intelligent Systems, IEA/AIE 2017, Arras, France, June 27-30, 2017, Proceedings, Part II 2017 (0) 2017
    Conference paper
    Diana Lora, Antonio A. Sánchez-Ruiz-Granados, Pedro A. González-Calero.
    Time Series and Case-Based Reasoning for an Intelligent Tetris Game.
    Case-Based Reasoning Research and Development - 25th International Conference, ICCBR 2017, Trondheim, Norway, June 26-28, 2017, Proceedings 2017 (0) 2017
    Conference paper
    Irene Camps-Ortueta, José M. Rodríguez-Muñoz, Pedro Pablo Gómez-Martín, Pedro A. González-Calero.
    Combining augmented reality with real maps to promote social interaction in treasure hunts.
    Proceedings of the 4th Congreso de la Sociedad Española para las Ciencias del Videojuego, Barcelona, Spain, June 30, 2017. 2017 (0) 2017
    Conference paper
    Diana Lora, Antonio A. Sánchez-Ruiz-Granados, Pedro A. González-Calero, Marco Antonio Gómez-Martín.
    Dynamic Difficulty Adjustment in Tetris.
    Proceedings of the Twenty-Ninth International Florida Artificial Intelligence Research Society Conference, FLAIRS 2016, Key Largo, Florida, May 16-18, 2016. 2016 (0) 2016
    Conference paper
    Diana Lora, Antonio A. Sánchez-Ruiz-Granados, Pedro A. González-Calero.
    Dificulty Adjustment in Tetris with Time Series.
    Proceedings of the 3rd Congreso de la Sociedad Española para las Ciencias del Videojuego, Barcelona, Spain, June 29, 2016. 2016 (0) 2016
    Conference paper
    Ismael Sagredo-Olivenza, Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Pedro A. González-Calero.
    Programming by Demonstration in Complex 3D Game.
    Proceedings of the 3rd Congreso de la Sociedad Española para las Ciencias del Videojuego, Barcelona, Spain, June 29, 2016. 2016 (0) 2016
    Conference paper
    Antonio A. Sánchez-Ruiz-Granados, Santiago Ontañón, Pedro A. González-Calero, Enric Plaza.
    Measuring similarity of individuals in description logics over the refinement space of conjunctive queries.
    J. Intell. Inf. Syst. 2016, Volume 47 (0) 2016
    Conference paper
    Ismael Sagredo-Olivenza, Gonzalo Flórez Puga, Marco Antonio Gómez-Martín, Pedro A. González-Calero.
    Implementación de nodos consulta en árboles de comportamiento.
    Proceedings 2st Congreso de la Sociedad Española para las Ciencias del Videojuego, Barcelona, Spain, June 24, 2015. 2015 (0) 2015
    Journal article
    Ismael Sagredo-Olivenza, Gonzalo Flórez Puga, Marco Antonio Gómez-Martín, Pedro A. González-Calero.
    Supporting the Construction of a GUI Component for Specifying the Behavior of Non-Player Characters in Unity.
    IJCICG 2015, Volume 6 (0) 2015
    Show item 1 to 10 of 92  

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