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    First name: Bruno
    Last name: Arnaldi
    DBLP: 75/5133
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    Conference paper
    Jérémy Lacoche, Thierry Duval, Bruno Arnaldi, Eric Maisel, Jérôme Royan.
    Providing plasticity and redistribution for 3D user interfaces using the D3PART model.
    J. Multimodal User Interfaces 2017, Volume 11 (0) 2017
    Conference paper
    Benoit Legouis, François Lehericey, Maud Marchal, Bruno Arnaldi, Valérie Gouranton, Anatole Lécuyer.
    Haptic rendering of FEM-based tearing simulation using clusterized collision detection.
    2017 IEEE World Haptics Conference, WHC 2017, Munich, Germany, June 6-9, 2017 2017 (0) 2017
    Conference paper
    Yoren Gaffary, Benoit Legouis, Maud Marchal, Ferran Argelaguet, Bruno Arnaldi, Anatole Lécuyer.
    AR Feels "Softer" than VR: Haptic Perception of Stiffness in Augmented versus Virtual Reality.
    IEEE Trans. Vis. Comput. Graph. 2017, Volume 23 (0) 2017
    Conference paper
    Gwendal Le Moulec, Ferran Argelaguet, Valérie Gouranton, Arnaud Blouin, Bruno Arnaldi.
    Agent: automatic generation of experimental protocol runtime.
    Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, VRST 2017, Gothenburg, Sweden, November 8-10, 2017 2017 (0) 2017
    Conference paper
    Morgan Le Chénéchal, Thierry Duval, Jérémy Lacoche, Valérie Gouranton, Jérôme Royan, Bruno Arnaldi.
    When the giant meets the ant an asymmetric approach for collaborative object manipulation.
    2016 IEEE Symposium on 3D User Interfaces, 3DUI 2016, Greenville, SC, USA, March 19-20, 2016 2016 (0) 2016
    Conference paper
    Jérémy Lacoche, Thierry Duval, Bruno Arnaldi, Eric Maisel, Jérôme Royan.
    D3PART: A new model for redistribution and plasticity of 3D user interfaces.
    2016 IEEE Symposium on 3D User Interfaces, 3DUI 2016, Greenville, SC, USA, March 19-20, 2016 2016 (0) 2016
    Conference paper
    Etienne Safa, Jean-Baptiste Barreau, Ronan Gaugne, Wandrille Duchemin, Jean-Daniel Talma, Bruno Arnaldi, Georges Dumont, Valérie Gouranton.
    Digital and Handcrafting Processes Applied to Sound-Studies of Archaeological Bone Flutes.
    Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection - 6th International Conference, EuroMed 2016, Nicosia, Cyprus, October 31 - November 5, 2016, Proceedings, Part I 2016 (0) 2016
    Conference paper
    Théophane Nicolas, Ronan Gaugne, Cédric Tavernier, Valérie Gouranton, Bruno Arnaldi.
    Internal 3D Printing of Intricate Structures.
    Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection - 6th International Conference, EuroMed 2016, Nicosia, Cyprus, October 31 - November 5, 2016, Proceedings, Part I 2016 (0) 2016
    Conference paper
    Guillaume Claude, Valérie Gouranton, Benoît Caillaud, Bernard Gibaud, Bruno Arnaldi, Pierre Jannin.
    Synthesis and Simulation of Surgical Process Models.
    Medicine Meets Virtual Reality 22 - NextMed, MMVR 2016, Los Angeles, California, USA, April 7-9, 2016 2016 (0) 2016
    Conference paper
    Rozenn Bouville Berthelot, Valérie Gouranton, Bruno Arnaldi.
    Virtual Reality Rehearsals for Acting with Visual Effects.
    Proceedings of the 42nd Graphics Interface Conference, Victoria, BC, Canada, 1-3 June 2016 2016 (0) 2016
    Conference paper
    Jérémy Lacoche, Morgan Le Chénéchal, Sébastien Chalmé, Jérome Royan, Thierry Duval, Valérie Gouranton, Eric Maisel, Bruno Arnaldi.
    Dealing with frame cancellation for stereoscopic displays in 3D user interfaces.
    2015 IEEE Symposium on 3D User Interfaces, 3DUI 2015, Arles, France, March 23-24, 2015 2015 (0) 2015
    Conference paper
    Jérémy Lacoche, Thierry Duval, Bruno Arnaldi, Eric Maisel, Jérôme Royan.
    Plasticity for 3D user interfaces: new models for devices and interaction techniques.
    Proceedings of the 7th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, EICS 2015, Duisburg, Germany, June 23-26, 2015 2015 (0) 2015
    Conference paper
    François Lehericey, Valérie Gouranton, Bruno Arnaldi.
    GPU Ray-traced Collision Detection - Fine Pipeline Reorganization.
    GRAPP 2015 - Proceedings of the 10th International Conference on Computer Graphics Theory and Applications, Berlin, Germany, 11-14 March, 2015. 2015 (0) 2015
    Conference paper
    Guillaume Claude, Valérie Gouranton, Bruno Arnaldi.
    Versatile Scenario Guidance for Collaborative Virtual Environments.
    GRAPP 2015 - Proceedings of the 10th International Conference on Computer Graphics Theory and Applications, Berlin, Germany, 11-14 March, 2015. 2015 (0) 2015
    Conference paper
    Morgan Le Chénéchal, Sébastien Chalmé, Thierry Duval, Jérôme Royan, Valérie Gouranton, Bruno Arnaldi.
    Toward an enhanced mutual awareness in asymmetric CVE.
    2015 International Conference on Collaboration Technologies and Systems, CTS 2015, Atlanta, GA, USA, June 1-5, 2015 2015 (0) 2015
    Conference paper
    François Lehericey, Valérie Gouranton, Bruno Arnaldi.
    GPU ray-traced collision detection for cloth simulation.
    Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, VRST 2015, Beijing, China, November 13-15, 2015 2015 (0) 2015
    Conference paper
    Guillaume Claude, Valérie Gouranton, Bruno Arnaldi.
    Roles in Collaborative Virtual Environments for Training.
    International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, ICAT-EGVE 2015, Kyoto, Japan, October 28-30, 2015. 2015 (0) 2015
    Conference paper
    Morgan Le Chénéchal, Thierry Duval, Valérie Gouranton, Jérôme Royan, Bruno Arnaldi.
    The Stretchable Arms for Collaborative Remote Guiding.
    International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, ICAT-EGVE 2015, Kyoto, Japan, October 28-30, 2015. 2015 (0) 2015
    Conference paper
    Théophane Nicolas, Ronan Gaugne, Cédric Tavernier, Quentin Petit, Valérie Gouranton, Bruno Arnaldi.
    Touching and Interacting with Inaccessible Cultural Heritage.
    Presence 2015, Volume 24 (0) 2015
    Conference paper
    Rozenn Bouville Berthelot, Valérie Gouranton, Thomas Boggini, Florian Nouviale, Bruno Arnaldi.
    #FIVE : High-level components for developing collaborative and interactive virtual environments.
    8th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, SEARIS 2015, Arles, France, March 24, 2015 2015 (0) 2015
    Conference paper
    Thomas Lopez, Rozenn Bouville Berthelot, Emilie Loup-Escande, Florian Nouviale, Valérie Gouranton, Bruno Arnaldi.
    Exchange of Avatars: Toward a Better Perception and Understanding.
    IEEE Trans. Vis. Comput. Graph. 2014, Volume 20 (0) 2014
    Conference paper
    Rozenn Bouville Berthelot, Thomas Lopez, Florian Nouviale, Valérie Gouranton, Bruno Arnaldi.
    CORVETTE: Collaborative environment for technical training and experiment.
    2014 IEEE Virtual Reality, VR 2014, Minneapolis, MN, USA, March 29 - April 2, 2014 2014 (0) 2014
    Conference paper
    Thomas Lopez, Pierre Chevaillier, Valérie Gouranton, Paul Evrard, Florian Nouviale, Mukesh Barange, Rozenn Bouville Berthelot, Bruno Arnaldi.
    Collaborative virtual training with physical and communicative autonomous agents.
    Journal of Visualization and Computer Animation 2014, Volume 25 (0) 2014
    Conference paper
    Théophane Nicolas, Ronan Gaugne, Cédric Tavernier, Valérie Gouranton, Bruno Arnaldi.
    Preservative Approach to Study Encased Archaeological Artefacts.
    Digital Heritage. Progress in Cultural Heritaage: Documentation, Preservation, and Protection - 5th International Conference, EuroMed 2014, Limassol, Cyprus, November 3-8, 2014. Proceedings 2014 (0) 2014
    Conference paper
    Quentin Avril, Valérie Gouranton, Bruno Arnaldi.
    Collision Detection: Broad Phase Adaptation from Multi-Core to Multi-GPU Architecture.
    JVRB 2014, Volume 11 (0) 2014
    Conference paper
    Jérémy Lacoche, Thierry Duval, Bruno Arnaldi, Eric Maisel, Jérôme Royan.
    A survey of plasticity in 3D user interfaces.
    7th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, SEARIS 2014, Minneapolis, MN, USA, March 30, 2014 2014 (0) 2014
    Conference paper
    Morgan Le Chénéchal, Maud Marchal, Bruno Arnaldi.
    Poster: Bimanual design of deformable objects thanks to the multi-tool visual metaphor.
    IEEE Symposium on 3D User Interfaces, 3DUI 2014, Minneapolis, MN, USA, March 29-30, 2014 2014 (0) 2014
    Conference paper
    Guillaume Claude, Valérie Gouranton, Rozenn Bouville Berthelot, Bruno Arnaldi.
    Short Paper: #SEVEN, a Sensor Effector Based Scenarios Model for Driving Collaborative Virtual Environment.
    International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, ICAT-EGVE 2014, Bremen, Germany, December, 8-10, 2014. 2014 (0) 2014
    Conference paper
    Léo Terziman, Maud Marchal, Franck Multon, Bruno Arnaldi, Anatole Lécuyer.
    Personified and Multistate Camera Motions for First-Person Navigation in Desktop Virtual Reality.
    IEEE Trans. Vis. Comput. Graph. 2013, Volume 19 (0) 2013
    Conference paper
    Andrés Saraos Luna, Valérie Gouranton, Thomas Lopez, Bruno Arnaldi.
    The Perceptive Puppet - Seamless Embodiment Exchange between Real and Virtual Humans in Virtual Environments for Training.
    GRAPP IVAPP 2013: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, Barcelona, Spain, 21-24 February, 2013. 2013 (0) 2013
    Conference paper
    Thomas Lopez, Valérie Gouranton, Florian Nouviale, Bruno Arnaldi.
    The ghost in the shell paradigm for virtual agents and users in collaborative virtual environments for training.
    Virtual Reality International Conference - Laval Virtual, VRIC 2013, Laval, France, March 20-22, 2013 2013 (0) 2013
    Conference paper
    François Lehericey, Valérie Gouranton, Bruno Arnaldi.
    New iterative ray-traced collision detection algorithm for GPU architectures.
    The 19th ACM Symposium on Virtual Reality Software and Technology, VRST'13, Singapore, October 6-9, 2013 2013 (0) 2013
    Conference paper
    François Lehericey, Valérie Gouranton, Bruno Arnaldi.
    Ray-Traced Collision Detection: Interpenetration Control and Multi-GPU Performance.
    Joint Virtual Reality Conference of EGVE - EuroVR, Paris, France, 2013. Proceedings 2013 (0) 2013
    Conference paper
    Léo Terziman, Maud Marchal, Franck Multon, Bruno Arnaldi, Anatole Lécuyer.
    The King-Kong Effects: Improving sensation of walking in VR with visual and tactile vibrations at each step.
    IEEE Symposium on 3D User Interfaces 2012, 3DUI 2012, Costa Mesa, CA, USA, March 4-5, 2012 2012 (0) 2012
    Conference paper
    Quentin Avril, Valérie Gouranton, Bruno Arnaldi.
    Fast Collision Culling in Large-Scale Environments Using GPU Mapping Function.
    Eurographics Symposium on Parallel Graphics and Visualization, EGPGV 2012, Cagliari, Italy, May 13-14, 2012. Proceedings 2012 (0) 2012
    Conference paper
    Rozenn Bouville Berthelot, Jérôme Royan, Thierry Duval, Bruno Arnaldi.
    3DFC: a new Container model for 3D File formats compositing.
    The 17th International Symposium on Web3D Technology, Web3D '12, Los Angeles, CA, USA, August 4-5, 2012 2012 (0) 2012
    Conference paper
    Andrés Saraos Luna, Valérie Gouranton, Bruno Arnaldi.
    Collaborative Virtual Environments for Training: A Unified Interaction Model for Real Humans and Virtual Humans.
    E-Learning and Games for Training, Education, Health and Sports - 7th International Conference, Edutainment 2012 and 3rd International Conference, GameDays 2012, Darmstadt, Germany, September 18-20, 2012. Proceedings 2012 (0) 2012
    Conference paper
    Jérôme Royan, Thierry Duval, Bruno Arnaldi.
    Scene graph adapter: an efficient architecture to improve interoperability between 3D formats and 3D applications engines.
    3D Technologies for the World Wide Web, Proceedings of the 16th International Conference on Web 3D Technology, Web3D 2011, Paris, France, June 20-22, 2011 2011 (0) 2011
    Conference paper
    Léo Terziman, Maud Marchal, Franck Multon, Bruno Arnaldi, Anatole Lécuyer.
    Short Paper: Comparing Virtual Trajectories Made in Slalom UsingWalking-In-Place and Joystick Techniques.
    JVRC11: Joint Virtual Reality Conference of EGVE - EuroVR, Nottingham, UK, 2011. Proceedings. 2011 (0) 2011
    Journal article
    Fabien Lotte, Aurélien van Langhenhove, Fabrice Lamarche, Thomas Ernest, Yann Renard, Bruno Arnaldi, Anatole Lécuyer.
    Exploring Large Virtual Environments by Thoughts Using a Brain-Computer Interface Based on Motor Imagery and High-Level Commands.
    Presence 2010, Volume 19 (0) 2010
    Conference paper
    Léo Terziman, Maud Marchal, Mathieu Emily, Franck Multon, Bruno Arnaldi, Anatole Lécuyer.
    Shake-your-head: revisiting walking-in-place for desktop virtual reality.
    Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 2010, Hong Kong, China, November 22-24, 2010 2010 (0) 2010
    Conference paper
    Cédric Fleury, Thierry Duval, Valérie Gouranton, Bruno Arnaldi.
    A New Adaptive Data Distribution Model for Consistency Maintenance in Collaborative Virtual Environments.
    Proceedings of the Joint Virtual Reality Conference of EGVE - EuroVR - VEC, Stuttgart, Germany, 2010. 2010 (0) 2010
    Conference paper
    Fabien Lotte, Anatole Lécuyer, Bruno Arnaldi.
    FuRIA: an inverse solution based feature extraction algorithm using fuzzy set theory for brain-computer interfaces.
    IEEE Transactions on Signal Processing 2009, Volume 57 (0) 2009
    Conference paper
    Stéphanie Gerbaud, Valérie Gouranton, Bruno Arnaldi.
    Adaptation in Collaborative Virtual Environments for Training.
    Learning by Playing. Game-based Education System Design and Development, 4th International Conference on E-Learning and Games, Edutainment 2009, Banff, Canada, August 9-11, 2009. Proceedings 2009 (0) 2009
    Conference paper
    Jean Sreng, Anatole Lécuyer, Claude Andriot, Bruno Arnaldi.
    Spatialized Haptic Rendering: Providing Impact Position Information in 6DOF Haptic Simulations Using Vibrations.
    IEEE Virtual Reality Conference 2009 (VR 2009), 14-18 March 2009, Lafayette, Louisiana, USA, Proceedings 2009 (0) 2009
    Conference paper
    Loïc Tching, Georges Dumont, Bruno Arnaldi, Jérôme Perret.
    Interactions haptiques au sein de simulations dynamiques Traitement dynamique des contacts et des chocs entre objets rigides.
    Technique et Science Informatiques 2009, Volume 28 (0) 2009
    Conference paper
    Stéphanie Gerbaud, Bruno Arnaldi.
    Humains virtuels et collaboration dans un environnement virtuel de formation.
    Technique et Science Informatiques 2009, Volume 28 (0) 2009
    Conference paper
    Laurent Aguerreche, Thierry Duval, Bruno Arnaldi.
    Analyse de techniques de coopération en environnements virtuels 3D.
    Technique et Science Informatiques 2009, Volume 28 (0) 2009
    Conference paper
    Stéphanie Gerbaud, Nicolas Mollet, Franck Ganier, Bruno Arnaldi, Jacques Tisseau.
    GVT: a platform to create virtual environments for procedural training.
    IEEE Virtual Reality Conference 2008 (VR 2008), 8-12 March 2008, Reno, Nevada, USA, Proceedings 2008 (0) 2008
    Conference paper
    Stéphanie Gerbaud, Bruno Arnaldi.
    Scenario sharing in a collaborative virtual environment for training.
    Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 2008, Bordeaux, France, October 27-29, 2008 2008 (0) 2008
    Conference paper
    Nicolas Mollet, Stéphanie Gerbaud, Bruno Arnaldi.
    An Operational VR Platform for Building Virtual Training Environments.
    Technologies for E-Learning and Digital Entertainment, Second International Conference, Edutainment 2007, Hong Kong, China, June 11-13, 2007, Proceedings 2007 (0) 2007
    Conference paper
    Stéphanie Gerbaud, Nicolas Mollet, Bruno Arnaldi.
    Virtual Environments for Training: From Individual Learning to Collaboration with Humanoids.
    Technologies for E-Learning and Digital Entertainment, Second International Conference, Edutainment 2007, Hong Kong, China, June 11-13, 2007, Proceedings 2007 (0) 2007
    Conference paper
    Stéphanie Gerbaud, Nicolas Mollet, Bruno Arnaldi.
    Virtual Environments for Training: From Individual Learning to Collaboration with Humanoids
    CoRR 2007, Volume 0 (0) 2007
    Journal article
    Stéphanie Gerbaud, Bruno Arnaldi, Jacques Tisseau.
    GVT: Virtual Training in Maintenance Procedures.
    ERCIM News 2007, Volume 2007 (0) 2007
    Conference paper
    Nicolas Mollet, Bruno Arnaldi.
    Storytelling in Virtual Reality for Training.
    Technologies for E-Learning and Digital Entertainment, First International Conference, Edutainment 2006, Hangzhou, China, April 16-19, 2006, Proceedings 2006 (0) 2006
    Conference paper
    Caroline Larboulette, Marie-Paule Cani, Bruno Arnaldi.
    Ajout de détails dynamiques à une animation temps-réel de personnage.
    Technique et Science Informatiques 2006, Volume 25 (0) 2006
    Conference paper
    Caroline Larboulette, Marie-Paule Cani, Bruno Arnaldi.
    Dynamic skinning: adding real-time dynamic effects to an existing character animation.
    Spring Conference on Computer Graphics, SCCG 2005, Budmerice Castle, Slovakia, May 12-14, 2005 2005 (0) 2005
    Conference paper
    Richard Kulpa, Franck Multon, Bruno Arnaldi.
    Morphology-independent representation of motions for interactive human-like animation.
    Comput. Graph. Forum 2005, Volume 24 (0) 2005
    Conference paper
    Stéphane Ménardais, Richard Kulpa, Franck Multon, Bruno Arnaldi.
    Synchronization for dynamic blending of motions.
    Proceedings of the 2004 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, Grenoble, France, August 27-29, 2004 2004 (0) 2004
    Conference paper
    Stéphane Ménardais, Franck Multon, Richard Kulpa, Bruno Arnaldi.
    Motion Blending for Real-Time Animation while Accounting for the Environment.
    2004 Computer Graphics International (CGI 2004), 16-19 June 2004, Crete, Greece 2004 (0) 2004
    Conference paper
    Benoit Bideau, Franck Multon, Richard Kulpa, Laetitia Fradet, Bruno Arnaldi.
    Virtual reality applied to sports: do handball goalkeepers react realistically to simulated synthetic opponents?
    Proceedings VRCAI 2004, ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry, Nanyang Technological University, Singapore, June 16-18, 2004 2004 (0) 2004
    Conference paper
    Nicolas Courty, Éric Marchand, Bruno Arnaldi.
    A new application for saliency maps: synthetic vision of autonomous actors.
    ICIP (3) 2003 (0) 2003
    Conference paper
    Benoit Bideau, Richard Kulpa, Stéphane Ménardais, Laetitia Fradet, Franck Multon, Paul Delamarche, Bruno Arnaldi.
    Real Handball Goalkeeper vs. Virtual Handball Thrower.
    Presence 2003, Volume 12 (0) 2003
    Conference paper
    Nicolas Courty, Éric Marchand, Bruno Arnaldi.
    Through-the-eyes control of a virtual humanoid.
    The Fourteenth Conference on Computer Animation, CA 2001, Seoul, South Korea, November 7-8, 2001 2001 (0) 2001
    Conference paper
    Franck Multon, Stéphane Ménardais, Bruno Arnaldi.
    Human motion coordination: a juggler as an example.
    The Visual Computer 2001, Volume 17 (0) 2001
    Conference paper
    Franck Multon, Bruno Arnaldi.
    Human Motion Coordination: Example of a Juggler.
    CA 1999 (0) 1999
    Conference paper
    Franck Multon, Jean-Luc Nougaret, Gérard Hégron, Luc Millet, Bruno Arnaldi.
    A Software System to Carry-out Virtual Experiments on Human Motion.
    CA 1999 (0) 1999
    Conference paper
    Bruno Arnaldi, Thierry Priol, Luc Renambot, Xavier Pueyo.
    Visibility Masks for Solving Complex Radiosity Computations on Multiprocessors.
    Parallel Computing 1997, Volume 23 (0) 1997
    Conference paper
    Jean-Luc Nougaret, Bruno Arnaldi, Gérard Hégron, A. Razavi.
    Quick tuning of a reference locomotion gait [computer animation].
    CA 1995 (0) 1995
    Conference paper
    Bruno Arnaldi, Georges Dumont, Gérard Hégron.
    Animation of Physical Systems from Geometric, Kinematic and Dynamic Models.
    Modeling in Computer Graphics, Proceedings of the IFIP WG 5.10 Working Conference Tokyo, Japan, April 8-12, 1991 1991 (0) 1991
    Conference paper
    Bruno Arnaldi, Georges Dumont, Gérard Hégron.
    Dynamics and unification of animation control.
    The Visual Computer 1989, Volume 5 (0) 1989
    Conference paper
    Gérard Hégron, Bruno Arnaldi, Thierry Priol.
    VISYR: a simulation tool for mobile robots using vision sensors.
    The Visual Computer 1988, Volume 3 (0) 1988
    Conference paper
    Bruno Arnaldi, Thierry Priol, Kadi Bouatouch.
    A new space subdivision method for ray tracing CSG modelled scenes.
    The Visual Computer 1988, Volume 3 (0) 1987
    Show item 1 to 73 of 73  

    Your query returned 73 matches in the database.