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    Author information
    First name: Franck
    Last name: Multon
    DBLP: 80/3072
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    Below you find the publications which have been written by this author.

    Show item 1 to 25 of 62  
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    Conference paper
    Pierre Plantard, Hubert P. H. Shum, Franck Multon.
    Filtered pose graph for efficient kinect pose reconstruction.
    Multimedia Tools Appl. 2017, Volume 76 (0) 2017
    Conference paper
    Said Yacine Boulahia, Éric Anquetil, Richard Kulpa, Franck Multon.
    3D Multistroke Mapping (3DMM): Transfer of Hand-Drawn Pattern Representation for Skeleton-Based Gesture Recognition.
    12th IEEE International Conference on Automatic Face Gesture Recognition, FG 2017, Washington, DC, USA, May 30 - June 3, 2017 2017 (0) 2017
    Conference paper
    Antonio Mucherino, Douglas Soares Gonçalves, Antonin Bernardin, Ludovic Hoyet, Franck Multon.
    A Distance-Based Approach for Human Posture Simulations.
    Proceedings of the 2017 Federated Conference on Computer Science and Information Systems, FedCSIS 2017, Prague, Czech Republic, September 3-6, 2017. 2017 (0) 2017
    Conference paper
    Antonin Bernardin, Ludovic Hoyet, Antonio Mucherino, Douglas Soares Gonçalves, Franck Multon.
    Normalized Euclidean distance matrices for human motion retargeting.
    Proceedings of the Tenth International Conference on Motion in Games, MIG 2017, Barcelona, Spain, November 08 - 10, 2017 2017 (0) 2017
    Conference paper
    Chonhyon Park, Jae Sung Park, Steve Tonneau, Nicolas Mansard, Franck Multon, Julien Pettré, Dinesh Manocha.
    Dynamically balanced and plausible trajectory planning for human-like characters.
    Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, Redmond, WA, USA, February 26-28, 2016 2016 (0) 2016
    Conference paper
    Said Yacine Boulahia, Éric Anquetil, Richard Kulpa, Franck Multon.
    HIF3D: Handwriting-Inspired Features for 3D skeleton-based action recognition.
    23rd International Conference on Pattern Recognition, ICPR 2016, Cancún, Mexico, December 4-8, 2016 2016 (0) 2016
    Conference paper
    Ferran Argelaguet, Franck Multon, Anatole Lécuyer.
    A Methodology for Introducing Competitive Anxiety and Pressure in VR Sports Training.
    Front. Robotics and AI 2015, Volume 2015 (0) 2015
    Conference paper
    Alexandra Covaci, Anne-Hélène Olivier, Franck Multon.
    Visual Perspective and Feedback Guidance for VR Free-Throw Training.
    IEEE Computer Graphics and Applications 2015, Volume 35 (0) 2015
    Conference paper
    Yi Li, Jean-Philippe Saut, Julien Pettré, Anis Sahbani, Franck Multon.
    Fast Grasp Planning Using Cord Geometry.
    IEEE Transactions on Robotics 2015, Volume 31 (0) 2015
    Conference paper
    Pierre Plantard, Edouard Auvinet, Anne-Sophie Le Pierres, Franck Multon.
    Pose Estimation with a Kinect for Ergonomic Studies: Evaluation of the Accuracy Using a Virtual Mannequin.
    Sensors 2015, Volume 15 (0) 2015
    Conference paper
    Edouard Auvinet, Franck Multon, Jean Meunier.
    New Lower-Limb Gait Asymmetry Indices Based on a Depth Camera.
    Sensors 2015, Volume 15 (0) 2015
    Conference paper
    Steve Tonneau, Nicolas Mansard, Chonhyon Park, Dinesh Manocha, Franck Multon, Julien Pettré.
    A Reachability-Based Planner for Sequences of Acyclic Contacts in Cluttered Environments.
    Robotics Research, Proceedings of the 17th International Symposium of Robotics Research, ISRR 2015, Sestri Levante, Italy, September 12-15, 2015, Volume 2. 2018 (0) 2015
    Conference paper
    David Antonio Gómez Jáuregui, Ferran Argelaguet, Anne-Hélène Olivier, Maud Marchal, Franck Multon, Anatole Lécuyer.
    Toward "Pseudo-Haptic Avatars": Modifying the Visual Animation of Self-Avatar Can Simulate the Perception of Weight Lifting.
    IEEE Trans. Vis. Comput. Graph. 2014, Volume 20 (0) 2014
    Conference paper
    Steve Tonneau, Julien Pettré, Franck Multon.
    Task efficient contact configurations for arbitrary virtual creatures.
    Graphics Interface 2014, GI '14, Montreal, QC, Canada, May 7-9, 2014 2014 (0) 2014
    Conference paper
    Alexandra Covaci, Anne-Hélène Olivier, Franck Multon.
    Third person view and guidance for more natural motor behaviour in immersive basketball playing.
    Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, VRST 2014, Edinburgh, United Kingdom, November 11-13, 2014 2014 (0) 2014
    Conference paper
    Hubert P. H. Shum, Ludovic Hoyet, Edmond S. L. Ho, Taku Komura, Franck Multon.
    Natural preparation behavior synthesis.
    Journal of Visualization and Computer Animation 2014, Volume 25 (0) 2014
    Conference paper
    Steve Tonneau, Julien Pettré, Franck Multon.
    Using task efficient contact configurations to animate creatures in arbitrary environments.
    Computers Graphics 2014, Volume 45 (0) 2014
    Conference paper
    Léo Terziman, Maud Marchal, Franck Multon, Bruno Arnaldi, Anatole Lécuyer.
    Personified and Multistate Camera Motions for First-Person Navigation in Desktop Virtual Reality.
    IEEE Trans. Vis. Comput. Graph. 2013, Volume 19 (0) 2013
    Conference paper
    Anthony Sorel, Richard Kulpa, Emmanuel Badier, Franck Multon.
    Dealing with variability when Recognizing User's Performance in Natural 3D Gesture Interfaces.
    IJPRAI 2013, Volume 27 (0) 2013
    Conference paper
    Yi Li, Jean-Philippe Saut, Julien Pettré, Anis Sahbani, Philippe Bidaud, Franck Multon.
    Fast grasp planning by using cord geometry to find grasping points.
    2013 IEEE International Conference on Robotics and Automation, Karlsruhe, Germany, May 6-10, 2013 2013 (0) 2013
    Conference paper
    Léo Terziman, Maud Marchal, Franck Multon, Bruno Arnaldi, Anatole Lécuyer.
    The King-Kong Effects: Improving sensation of walking in VR with visual and tactile vibrations at each step.
    IEEE Symposium on 3D User Interfaces 2012, 3DUI 2012, Costa Mesa, CA, USA, March 4-5, 2012 2012 (0) 2012
    Conference paper
    Edouard Auvinet, Jean Meunier, Franck Multon.
    Multiple depth cameras calibration and body volume reconstruction for gait analysis.
    11th International Conference on Information Science, Signal Processing and their Applications, ISSPA 2012, Montreal, QC, Canada, July 2-5, 2012 2012 (0) 2012
    Conference paper
    Xiubo Liang, Franck Multon, Weidong Geng.
    Machine Learning Approach for Gesture Recognition Based on Automatic Feature Selection.
    Motion in Games - 5th International Conference, MIG 2012, Rennes, France, November 15-17, 2012. Proceedings 2012 (0) 2012
    Conference paper
    Anthony Sorel, Richard Kulpa, Emmanuel Badier, Franck Multon.
    Dealing with Variability When Recognizing User's Performance in Natural Gesture Interfaces.
    Motion in Games - 5th International Conference, MIG 2012, Rennes, France, November 15-17, 2012. Proceedings 2012 (0) 2012
    Conference paper
    Anton Nijholt, Ronald C. Arkin, Sebastien Brault, Richard Kulpa, Franck Multon, Benoit Bideau, David R. Traum, Hayley Hung, Eugene Santos Jr., Deqing Li, Fei Yu, Lina Zhou, Dongsong Zhang.
    Trends Controversies.
    IEEE Intelligent Systems 2012, Volume 27 (0) 2012
    Show item 1 to 25 of 62  

    Your query returned 62 matches in the database.