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    Author information
    First name: Franck
    Last name: Multon
    DBLP: 80/3072
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    Below you find the publications which have been written by this author.

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    Conference paper
    Pierre Plantard, Hubert P. H. Shum, Franck Multon.
    Filtered pose graph for efficient kinect pose reconstruction.
    Multimedia Tools Appl. 2017, Volume 76 (0) 2017
    Conference paper
    Said Yacine Boulahia, Éric Anquetil, Richard Kulpa, Franck Multon.
    3D Multistroke Mapping (3DMM): Transfer of Hand-Drawn Pattern Representation for Skeleton-Based Gesture Recognition.
    12th IEEE International Conference on Automatic Face Gesture Recognition, FG 2017, Washington, DC, USA, May 30 - June 3, 2017 2017 (0) 2017
    Conference paper
    Antonio Mucherino, Douglas Soares Gonçalves, Antonin Bernardin, Ludovic Hoyet, Franck Multon.
    A Distance-Based Approach for Human Posture Simulations.
    Proceedings of the 2017 Federated Conference on Computer Science and Information Systems, FedCSIS 2017, Prague, Czech Republic, September 3-6, 2017. 2017 (0) 2017
    Conference paper
    Antonin Bernardin, Ludovic Hoyet, Antonio Mucherino, Douglas Soares Gonçalves, Franck Multon.
    Normalized Euclidean distance matrices for human motion retargeting.
    Proceedings of the Tenth International Conference on Motion in Games, MIG 2017, Barcelona, Spain, November 08 - 10, 2017 2017 (0) 2017
    Conference paper
    Chonhyon Park, Jae Sung Park, Steve Tonneau, Nicolas Mansard, Franck Multon, Julien Pettré, Dinesh Manocha.
    Dynamically balanced and plausible trajectory planning for human-like characters.
    Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, Redmond, WA, USA, February 26-28, 2016 2016 (0) 2016
    Conference paper
    Said Yacine Boulahia, Éric Anquetil, Richard Kulpa, Franck Multon.
    HIF3D: Handwriting-Inspired Features for 3D skeleton-based action recognition.
    23rd International Conference on Pattern Recognition, ICPR 2016, Cancún, Mexico, December 4-8, 2016 2016 (0) 2016
    Conference paper
    Ferran Argelaguet, Franck Multon, Anatole Lécuyer.
    A Methodology for Introducing Competitive Anxiety and Pressure in VR Sports Training.
    Front. Robotics and AI 2015, Volume 2015 (0) 2015
    Conference paper
    Alexandra Covaci, Anne-Hélène Olivier, Franck Multon.
    Visual Perspective and Feedback Guidance for VR Free-Throw Training.
    IEEE Computer Graphics and Applications 2015, Volume 35 (0) 2015
    Conference paper
    Yi Li, Jean-Philippe Saut, Julien Pettré, Anis Sahbani, Franck Multon.
    Fast Grasp Planning Using Cord Geometry.
    IEEE Transactions on Robotics 2015, Volume 31 (0) 2015
    Conference paper
    Pierre Plantard, Edouard Auvinet, Anne-Sophie Le Pierres, Franck Multon.
    Pose Estimation with a Kinect for Ergonomic Studies: Evaluation of the Accuracy Using a Virtual Mannequin.
    Sensors 2015, Volume 15 (0) 2015
    Show item 1 to 10 of 60  

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