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    Author information
    First name: Stefania
    Last name: Serafin
    DBLP: 96/2369
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    Below you find the publications which have been written by this author.

    Show item 1 to 25 of 137  
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    Conference paper
    Jonatan S. Hvass, Oliver Larsen, Kasper B. Vendelbo, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin.
    The effect of geometric realism on presence in a virtual reality game.
    2017 IEEE Virtual Reality, VR 2017, Los Angeles, CA, USA, March 18-22, 2017 2017 (0) 2017
    Conference paper
    Andreas Ryge, Lui Thomsen, Theis Berthelsen, Jonatan S. Hvass, Lars Koreska, Casper Vollmers, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin.
    Effect on high versus low fidelity haptic feedback in a virtual reality baseball simulation.
    2017 IEEE Virtual Reality, VR 2017, Los Angeles, CA, USA, March 18-22, 2017 2017 (0) 2017
    Conference paper
    Thea Andersen, Gintare Anisimovaite, Anders Christiansen, Mohamed Hussein, Carol Lund, Thomas Nielsen, Eoin Rafferty, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin.
    A preliminary study of users' experiences of meditation in virtual reality.
    2017 IEEE Virtual Reality, VR 2017, Los Angeles, CA, USA, March 18-22, 2017 2017 (0) 2017
    Conference paper
    Emil Rosenlund Høeg, Kevin V. Ruder, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin.
    An exploration of input conditions for virtual teleportation.
    2017 IEEE Virtual Reality, VR 2017, Los Angeles, CA, USA, March 18-22, 2017 2017 (0) 2017
    Conference paper
    Rasmus B. Lind, Victor Milesen, Dina M. Smed, Simone P. Vinkel, Francesco Grani, Niels C. Nilsson, Lars Reng, Rolf Nordahl, Stefania Serafin.
    Sound design in virtual reality concert experiences using a wave field synthesis approach.
    2017 IEEE Virtual Reality, VR 2017, Los Angeles, CA, USA, March 18-22, 2017 2017 (0) 2017
    Conference paper
    Emil Rosenlund Høeg, Lynda Joy Gerry, Lui Thomsen, Niels C. Nilsson, Stefania Serafin.
    Binaural sound reduces reaction time in a virtual reality search task.
    3rd IEEE VR Workshop on Sonic Interactions for Virtual Environments, SIVE@VR 2017, Los Angeles, CA, USA, March 19, 2017 2017 (0) 2017
    Conference paper
    Alejandro Sauri Suarez, Jason-Yves Tissieres, Luis S. Vieira, Reuben Hunter-McHardy, Sam K. Sernavski, Stefania Serafin.
    A comparison between measured and modelled head-related transfer functions for an enhancement of real-time 3D audio processing for virtual reality environments.
    3rd IEEE VR Workshop on Sonic Interactions for Virtual Environments, SIVE@VR 2017, Los Angeles, CA, USA, March 19, 2017 2017 (0) 2017
    Conference paper
    Niels C. Nilsson, Rolf Nordahl, Stefania Serafin.
    Waiting for the ultimate display: can decreased fidelity positively influence perceived realism?
    2017 IEEE 3rd Workshop on Everyday Virtual Reality, WEVR@VR, Los Angeles, CA, USA, March 19, 2017 2017 (0) 2017
    Conference paper
    Stefania Serafin, Ali Adjorlu, Niels C. Nilsson, Lui Thomsen, Rolf Nordahl.
    Considerations on the use of virtual and augmented reality technologies in music education.
    2017 IEEE Virtual Reality Workshop on K-12 Embodied Learning through Virtual Augmented Reality, KELVAR@VR, Los Angeles, CA, USA, March 19, 2017 2017 (0) 2017
    Conference paper
    Tina Kjær, Christoffer B. Lillelund, Mie Moth-Poulsen, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin.
    Can you cut it?: an exploration of the effects of editing in cinematic virtual reality.
    Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, VRST 2017, Gothenburg, Sweden, November 8-10, 2017 2017 (0) 2017
    Conference paper
    Alex Baldwin, Stefania Serafin, Cumhur Erkut.
    ScatAR: a mobile augmented reality application that uses scattering delay networks for room acoustic synthesis.
    Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, VRST 2017, Gothenburg, Sweden, November 8-10, 2017 2017 (0) 2017
    Conference paper
    Ali Adjorlu, Emil Rosenlund Høeg, Luca Mangano, Stefania Serafin.
    Daily Living Skills Training in Virtual Reality to Help Children with Autism Spectrum Disorder in a Real Shopping Scenario.
    IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2017 Adjunct, Nantes, France, October 9-13, 2017 2017 (0) 2017
    Conference paper
    Jonatan S. Hvass, Oliver Larsen, Kasper B. Vendelbo, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin.
    Visual realism and presence in a virtual reality game.
    3DTV Conference: The True Vision - Capture, Transmission and Display of 3D Video, 3DTV 2017, Copenhagen, Denmark, June 7-9, 2017 2017 (0) 2017
    Journal article
    Justyna Maculewicz, Cumhur Erkut, Stefania Serafin.
    An investigation on the impact of auditory and haptic feedback on rhythmic walking interactions.
    Int. J. Hum.-Comput. Stud. 2016, Volume 85 (0) 2016
    Conference paper
    Cumhur Erkut, Stefania Serafin.
    From Ecological Sounding Artifacts Towards Sonic Artifact Ecologies.
    Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, San Jose, CA, USA, May 7-12, 2016, Extended Abstracts 2016 (0) 2016
    Conference paper
    Ryan Anderson, Joosep Arro, Christian Schütt Hansen, Stefania Serafin.
    Audio-Visual Perception - The Perception of Object Material in a Virtual Environment.
    Augmented Reality, Virtual Reality, and Computer Graphics - Third International Conference, AVR 2016, Lecce, Italy, June 15-18, 2016. Proceedings, Part I 2016 (0) 2016
    Conference paper
    Niels C. Nilsson, Stefania Serafin, Rolf Nordahl.
    Walking in Place Through Virtual Worlds.
    Human-Computer Interaction. Interaction Platforms and Techniques - 18th International Conference, HCI International 2016, Toronto, ON, Canada, July 17-22, 2016. Proceedings, Part II 2016 (0) 2016
    Conference paper
    Erik Sikström, Niels C. Nilsson, Amalia de Götzen, Stefania Serafin.
    Is this bridge safe? Evaluation of audiovisual cues for a walk on a small bridge over a canyon.
    2016 IEEE Virtual Reality, VR 2016, Greenville, SC, USA, March 19-23, 2016 2016 (0) 2016
    Conference paper
    Anders Paludan, Jacob Elbaek, Mathias Mortensen, Morten Zobbe, Niels C. Nilsson, Rolf Nordahl, Lars Reng, Stefania Serafin.
    Disguising rotational gain for redirected walking in virtual reality: Effect of visual density.
    2016 IEEE Virtual Reality, VR 2016, Greenville, SC, USA, March 19-23, 2016 2016 (0) 2016
    Conference paper
    Niels C. Nilsson, Evan A. Suma, Rolf Nordahl, Mark T. Bolas, Stefania Serafin.
    Estimation of detection thresholds for audiovisual rotation gains.
    2016 IEEE Virtual Reality, VR 2016, Greenville, SC, USA, March 19-23, 2016 2016 (0) 2016
    Conference paper
    Mikkel Nielsen, Christian Toft, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin.
    Evaluating two alternative walking in place interfaces for virtual reality gaming.
    2016 IEEE Virtual Reality, VR 2016, Greenville, SC, USA, March 19-23, 2016 2016 (0) 2016
    Conference paper
    Jon Ram Bruun-Pedersen, Stefania Serafin, Lise Busk Kofoed.
    Motivating elderly to exercise - recreational virtual environment for indoor biking.
    2016 IEEE International Conference on Serious Games and Applications for Health, SeGAH 2016, Orlando, FL, USA, May 11-13, 2016 2016 (0) 2016
    Conference paper
    Jon Ram Bruun-Pedersen, Stefania Serafin, Justyna Maculewicz, Lise Busk Kofoed.
    Designing Recreational Virtual Environments for Older Adult Nursing Home Residents: How Nature And Content Matter For Improving Augmented Exercise Experiences.
    Proceedings of the Audio Mostly 2016, Norrköping, Sweden, October 4-6, 2016 2016 (0) 2016
    Conference paper
    Justyna Maculewicz, Niels C. Nilsson, Stefania Serafin.
    An investigation of the effect of immersive visual and auditory feedback on rhythmic walking interaction.
    Proceedings of the Audio Mostly 2016, Norrköping, Sweden, October 4-6, 2016 2016 (0) 2016
    Conference paper
    Razvan Paisa, Cumhur Erkut, Stefania Serafin.
    Electronic Armonica: a Tangible Musical Interface inspired by the Glass Harmonica.
    Proceedings of the Audio Mostly 2016, Norrköping, Sweden, October 4-6, 2016 2016 (0) 2016
    Show item 1 to 25 of 137  

    Your query returned 137 matches in the database.