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    Author information
    First name: Ioannis
    Last name: Karamouzas
    DBLP: 99/7002
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    Below you find the publications which have been written by this author.

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    Conference paper
    Ioannis Karamouzas, Nick Sohre, Rahul Narain, Stephen J. Guy.
    Implicit crowds: optimization integrator for robust crowd simulation.
    ACM Trans. Graph. 2017, Volume 36 (0) 2017
    Journal article
    Julio Godoy, Tiannan Chen, Stephen J. Guy, Ioannis Karamouzas, Maria L. Gini.
    ALAN: Adaptive Learning for Multi-Agent Navigation.
    CoRR 2017, Volume 0 (0) 2017
    Conference paper
    Julio Godoy, Ioannis Karamouzas, Stephen J. Guy, Maria L. Gini.
    Implicit Coordination in Crowded Multi-Agent Navigation.
    Proceedings of the Thirtieth AAAI Conference on Artificial Intelligence, February 12-17, 2016, Phoenix, Arizona, USA. 2016 (0) 2016
    Conference paper
    Julio Godoy, Ioannis Karamouzas, Stephen J. Guy, Maria L. Gini.
    Moving in a Crowd: Safe and Efficient Navigation among Heterogeneous Agents.
    Proceedings of the Twenty-Fifth International Joint Conference on Artificial Intelligence, IJCAI 2016, New York, NY, USA, 9-15 July 2016 2016 (0) 2016
    Conference paper
    Bobby Davis, Ioannis Karamouzas, Stephen J. Guy.
    C-OPT: Coverage-Aware Trajectory Optimization Under Uncertainty.
    IEEE Robotics and Automation Letters 2016, Volume 1 (0) 2016
    Conference paper
    Julio Godoy, Ioannis Karamouzas, Stephen J. Guy, Maria L. Gini.
    Adaptive Learning for Multi-Agent Navigation.
    Proceedings of the 2015 International Conference on Autonomous Agents and Multiagent Systems, AAMAS 2015, Istanbul, Turkey, May 4-8, 2015 2015 (0) 2015
    Conference paper
    Kyungyoon Kim, Bret Jackson, Ioannis Karamouzas, Moses Adeagbo, Stephen J. Guy, Richard Graff, Daniel F. Keefe.
    Bema: A multimodal interface for expert experiential analysis of political assemblies at the Pnyx in ancient Greece.
    2015 IEEE Symposium on 3D User Interfaces, 3DUI 2015, Arles, France, March 23-24, 2015 2015 (0) 2015
    Conference paper
    Ioannis Karamouzas, Stephen J. Guy.
    Prioritized group navigation with Formation Velocity Obstacles.
    IEEE International Conference on Robotics and Automation, ICRA 2015, Seattle, WA, USA, 26-30 May, 2015 2015 (0) 2015
    Conference paper
    Bilal Kartal, Julio Godoy, Ioannis Karamouzas, Stephen J. Guy.
    Stochastic Tree Search with Useful Cycles for patrolling problems.
    IEEE International Conference on Robotics and Automation, ICRA 2015, Seattle, WA, USA, 26-30 May, 2015 2015 (0) 2015
    Conference paper
    Julio Godoy, Ioannis Karamouzas, Stephen J. Guy, Maria L. Gini.
    Anytime navigation with Progressive Hindsight optimization.
    2014 IEEE/RSJ International Conference on Intelligent Robots and Systems, Chicago, IL, USA, September 14-18, 2014 2014 (0) 2014
    Conference paper
    Panayiotis Charalambous, Ioannis Karamouzas, Stephen J. Guy, Yiorgos Chrysanthou.
    A Data-Driven Framework for Visual Crowd Analysis.
    Comput. Graph. Forum 2014, Volume 33 (0) 2014
    Conference paper
    John Koenig, Ioannis Karamouzas, Stephen J. Guy.
    Object-Centric Parallel Rigid Body Simulation With Timewarp.
    Motion in Games, MIG '13, Dublin, Ireland, November 6-8, 2013 2013 (0) 2013
    Conference paper
    Ioannis Karamouzas, Mark H. Overmars.
    Simulating and Evaluating the Local Behavior of Small Pedestrian Groups.
    IEEE Trans. Vis. Comput. Graph. 2012, Volume 18 (0) 2012
    Conference paper
    Ioannis Karamouzas, Roland Geraerts, A. Frank van der Stappen.
    Space-Time Group Motion Planning.
    Algorithmic Foundations of Robotics X - Proceedings of the Tenth Workshop on the Algorithmic Foundations of Robotics, WAFR 2012, MIT, Cambridge, Massachusetts, USA, June 13-15 2012 2013 (0) 2012
    Conference paper
    Ioannis Karamouzas, Mark H. Overmars.
    A Velocity-Based Approach for Simulating Human Collision Avoidance.
    Intelligent Virtual Agents, 10th International Conference, IVA 2010, Philadelphia, PA, USA, September 20-22, 2010. Proceedings 2010 (0) 2010
    Conference paper
    Ioannis Karamouzas, Mark H. Overmars.
    Simulating the local behaviour of small pedestrian groups.
    Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 2010, Hong Kong, China, November 22-24, 2010 2010 (0) 2010
    Conference paper
    Ioannis Karamouzas, Mark H. Overmars.
    Simulating Human Collision Avoidance Using a Velocity-Based Approach.
    Proceedings of the Seventh Workshop on Virtual Reality Interactions and Physical Simulations, VRIPHYS 2010, Copenhagen, Denmark, 2010. 2010 (0) 2010
    Conference paper
    Ioannis Karamouzas, Jiri Bakker, Mark H. Overmars.
    Density constraints for crowd simulation.
    2009 International IEEE Consumer Electronics Society's Games Innovations Conference, ICE-GIC 2009, London, UK, August 25-28, 2009 2009 (0) 2009
    Conference paper
    Ioannis Karamouzas, Peter Heil, Pascal van Beek, Mark H. Overmars.
    A Predictive Collision Avoidance Model for Pedestrian Simulation.
    Motion in Games, Second International Workshop, MIG 2009, Zeist, The Netherlands, November 21-24, 2009. Proceedings 2009 (0) 2009
    Conference paper
    Ben J. H. van Basten, Sander E. M. Jansen, Ioannis Karamouzas.
    Exploiting Motion Capture to Enhance Avoidance Behaviour in Games.
    Motion in Games, Second International Workshop, MIG 2009, Zeist, The Netherlands, November 21-24, 2009. Proceedings 2009 (0) 2009
    Conference paper
    Ioannis Karamouzas, Roland Geraerts, Mark H. Overmars.
    Indicative routes for path planning and crowd simulation.
    Proceedings of the 4th International Conference on Foundations of Digital Games, FDG 2009, Orlando, Florida, USA, April 26-30, 2009 2009 (0) 2009
    Conference paper
    Mark H. Overmars, Ioannis Karamouzas, Roland Geraerts.
    Flexible Path Planning Using Corridor Maps.
    Algorithms - ESA 2008, 16th Annual European Symposium, Karlsruhe, Germany, September 15-17, 2008. Proceedings 2008 (0) 2008
    Conference paper
    Roland Geraerts, Arno Kamphuis, Ioannis Karamouzas, Mark H. Overmars.
    Using the Corridor Map Method for Path Planning for a Large Number of Characters.
    Motion in Games, First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008. Revised Papers 2008 (0) 2008
    Conference paper
    Ioannis Karamouzas, Mark H. Overmars.
    Adding variation to path planning.
    Journal of Visualization and Computer Animation 2008, Volume 19 (0) 2008
    Show item 1 to 24 of 24  

    Your query returned 24 matches in the database.