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    First name: Mark O.
    Last name: Riedl
    DBLP: r/MarkORiedl
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    Journal article
    Brent Harrison, Upol Ehsan, Mark O. Riedl.
    Rationalization: A Neural Machine Translation Approach to Generating Natural Language Explanations.
    CoRR 2017, Volume 0 (0) 2017
    Journal article
    Samantha Krening, Brent Harrison, Karen M. Feigh, Charles Lee Isbell Jr., Mark O. Riedl, Andrea Lockerd Thomaz.
    Learning From Explanations Using Sentiment and Advice in RL.
    IEEE Trans. Cognitive and Developmental Systems 2017, Volume 9 (0) 2017
    Conference paper
    Mark O. Riedl, Brent Harrison.
    Enter the Matrix: A Virtual World Approach to Safely Interruptable Autonomous Systems.
    CoRR 2017, Volume 0 (0) 2017
    Conference paper
    Kristin Siu, Matthew Guzdial, Mark O. Riedl.
    Evaluating Singleplayer and Multiplayer in Human Computation Games.
    CoRR 2017, Volume 0 (0) 2017
    Journal article
    Lara J. Martin, Prithviraj Ammanabrolu, William Hancock, Shruti Singh, Brent Harrison, Mark O. Riedl.
    Event Representations for Automated Story Generation with Deep Neural Nets.
    CoRR 2017, Volume 0 (0) 2017
    Journal article
    Kristin Siu, Alexander Zook, Mark O. Riedl.
    A Framework for Exploring and Evaluating Mechanics in Human Computation Games.
    CoRR 2017, Volume 0 (0) 2017
    Conference paper
    Brent Harrison, Upol Ehsan, Mark O. Riedl.
    Guiding Reinforcement Learning Exploration Using Natural Language.
    CoRR 2017, Volume 0 (0) 2017
    Conference paper
    Matthew Guzdial, Boyang Li, Mark O. Riedl.
    Game Engine Learning from Video.
    Proceedings of the Twenty-Sixth International Joint Conference on Artificial Intelligence, IJCAI 2017, Melbourne, Australia, August 19-25, 2017 2017 (0) 2017
    Conference paper
    Kristin Siu, Matthew Guzdial, Mark O. Riedl.
    Evaluating singleplayer and multiplayer in human computation games.
    Proceedings of the International Conference on the Foundations of Digital Games, FDG 2017, Hyannis, MA, USA, August 14-17, 2017 2017 (0) 2017
    Conference paper
    Nicholas Liao, Matthew Guzdial, Mark O. Riedl.
    Deep convolutional player modeling on log and level data.
    Proceedings of the International Conference on the Foundations of Digital Games, FDG 2017, Hyannis, MA, USA, August 14-17, 2017 2017 (0) 2017
    Conference paper
    Kristin Siu, Alexander Zook, Mark O. Riedl.
    A framework for exploring and evaluating mechanics in human computation games.
    Proceedings of the International Conference on the Foundations of Digital Games, FDG 2017, Hyannis, MA, USA, August 14-17, 2017 2017 (0) 2017
    Journal article
    Zhiyu Lin, Brent Harrison, Aaron Keech, Mark O. Riedl.
    Explore, Exploit or Listen: Combining Human Feedback and Policy Model to Speed up Deep Reinforcement Learning in 3D Worlds.
    CoRR 2017, Volume 0 (0) 2017
    Conference paper
    Mark O. Riedl.
    Computational Narrative Intelligence: A Human-Centered Goal for Artificial Intelligence.
    CoRR 2016, Volume 0 (0) 2016
    Conference paper
    Matthew Guzdial, Mark O. Riedl.
    Toward Game Level Generation from Gameplay Videos.
    CoRR 2016, Volume 0 (0) 2016
    Conference paper
    Matthew Guzdial, Mark O. Riedl.
    Learning to Blend Computer Game Levels.
    CoRR 2016, Volume 0 (0) 2016
    Conference paper
    Mark O. Riedl, Brent Harrison.
    Using Stories to Teach Human Values to Artificial Agents.
    AI, Ethics, and Society, Papers from the 2016 AAAI Workshop, Phoenix, Arizona, USA, February 13, 2016. 2016 (0) 2016
    Conference paper
    Brent Harrison, Mark O. Riedl.
    Towards Learning From Stories: An Approach to Interactive Machine Learning.
    Symbiotic Cognitive Systems, Papers from the 2016 AAAI Workshop, Phoenix, Arizona, USA, February 13, 2016. 2016 (0) 2016
    Conference paper
    Lara J. Martin, Brent Harrison, Mark O. Riedl.
    Improvisational Computational Storytelling in Open Worlds.
    Interactive Storytelling - 9th International Conference on Interactive Digital Storytelling, ICIDS 2016, Los Angeles, CA, USA, November 15-18, 2016, Proceedings 2016 (0) 2016
    Conference paper
    Christopher Purdy, Mark O. Riedl.
    Reading Between the Lines: Using Plot Graphs to Draw Inferences from Stories.
    Interactive Storytelling - 9th International Conference on Interactive Digital Storytelling, ICIDS 2016, Los Angeles, CA, USA, November 15-18, 2016, Proceedings 2016 (0) 2016
    Conference paper
    Kristin Siu, Mark O. Riedl.
    Reward Systems in Human Computation Games.
    Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2016, Austin, TX, USA, October 16 - 19, 2016 2016 (0) 2016
    Conference paper
    Matthew Guzdial, Mark O. Riedl.
    Learning to Blend Computer Game Levels.
    Proceedings of the Seventh International Conference on Computational Creativity, UPMC, Paris, France, June 27 - July 1, 2016. 2016 (0) 2016
    Conference paper
    Matthew Guzdial, Mark O. Riedl.
    Game Level Generation from Gameplay Videos.
    Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2016, October 8-12, 2016, Burlingame, California, USA. 2016 (0) 2016
    Conference paper
    Alexander Zook, Michael Cook, Eric Butler, Kristin Siu, Matthew Guzdial, Mark O. Riedl, James Ryan, Ben Samuel, Adam Summerville, Michael Mateas, Noah Wardrip-Fruin.
    Playable Experiences at AIIDE 2016.
    Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2016, October 8-12, 2016, Burlingame, California, USA. 2016 (0) 2016
    Conference paper
    Sasha Azad, Carl Saldanha, Cheng-Hann Gan, Mark O. Riedl.
    Procedural Level Generation for Augmented Reality Games.
    Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2016, October 8-12, 2016, Burlingame, California, USA. 2016 (0) 2016
    Conference paper
    Brent Harrison, Mark O. Riedl.
    Learning From Stories: Using Crowdsourced Narratives to Train Virtual Agents.
    Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2016, October 8-12, 2016, Burlingame, California, USA. 2016 (0) 2016
    Conference paper
    Boyang Li, Mark O. Riedl.
    Scheherazade: Crowd-Powered Interactive Narrative Generation.
    Proceedings of the Twenty-Ninth AAAI Conference on Artificial Intelligence, January 25-30, 2015, Austin, Texas, USA. 2015 (0) 2015
    Conference paper
    Sauvik Das, Alexander Zook, Mark O. Riedl.
    Examining Game World Topology Personalization.
    Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, CHI 2015, Seoul, Republic of Korea, April 18-23, 2015 2015 (0) 2015
    Conference paper
    Scott Robertson, Rob Solomon, Mark O. Riedl, Theresa Wicklin Gillespie, Toni Chociemski, Viraj Master, Arun Mohan.
    The Visual Design and Implementation of an Embodied Conversational Agent in a Shared Decision-Making Context (eCoach).
    Learning and Collaboration Technologies - Second International Conference, LCT 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings 2015 (0) 2015
    Conference paper
    Mark O. Riedl.
    A Python Engine for Teaching Artificial Intelligence in Games.
    CoRR 2015, Volume 0 (0) 2015
    Conference paper
    Matthew Guzdial, Brent Harrison, Boyang Li, Mark O. Riedl.
    Crowdsourcing Open Interactive Narrative.
    Proceedings of the 10th International Conference on the Foundations of Digital Games, FDG 2015, Pacific Grove, CA, USA, June 22-25, 2015 2015 (0) 2015
    Conference paper
    Alexander Zook, Brent Harrison, Mark O. Riedl.
    Monte-Carlo Tree Search for Simulation-based Play Strategy Analysis.
    Proceedings of the 10th International Conference on the Foundations of Digital Games, FDG 2015, Pacific Grove, CA, USA, June 22-25, 2015 2015 (0) 2015
    Conference paper
    Alexander Zook, Mark O. Riedl.
    Temporal Game Challenge Tailoring.
    IEEE Trans. Comput. Intellig. and AI in Games 2015, Volume 7 (0) 2015
    Conference paper
    Hong Yu, Mark O. Riedl.
    Optimizing Players' Expected Enjoyment in Interactive Stories.
    Proceedings of the Eleventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2015, November 14-18, 2015, University of California, Santa Cruz, CA, USA. 2015 (0) 2015
    Journal article
    Mark O. Riedl, Robert Michael Young.
    Narrative Planning: Balancing Plot and Character.
    CoRR 2014, Volume 0 (0) 2014
    Conference paper
    Hong Yu, Mark O. Riedl.
    Personalized Interactive Narratives via Sequential Recommendation of Plot Points.
    IEEE Trans. Comput. Intellig. and AI in Games 2014, Volume 6 (0) 2014
    Conference paper
    Alexander Zook, Mark O. Riedl.
    Automatic Game Design via Mechanic Generation.
    Proceedings of the Twenty-Eighth AAAI Conference on Artificial Intelligence, July 27 -31, 2014, Québec City, Québec, Canada. 2014 (0) 2014
    Conference paper
    Brian O'Neill, Mark O. Riedl.
    Dramatis: A Computational Model of Suspense.
    Proceedings of the Twenty-Eighth AAAI Conference on Artificial Intelligence, July 27 -31, 2014, Québec City, Québec, Canada. 2014 (0) 2014
    Conference paper
    Brian O'Neill, Mark O. Riedl.
    Applying Qualitative Research Methods to Narrative Knowledge Engineering.
    2014 Workshop on Computational Models of Narrative, CMN 2014, July 31 - August 2, 2014, Quebec City, Canada 2014 (0) 2014
    Conference paper
    Boyang Li, Mohini Thakkar, Yijie Wang, Mark O. Riedl.
    From Data to Storytelling Agents.
    Intelligent Virtual Agents - 14th International Conference, IVA 2014, Boston, MA, USA, August 27-29, 2014. Proceedings 2014 (0) 2014
    Conference paper
    Boyang Li, Mohini Thakkar, Yijie Wang, Mark O. Riedl.
    Storytelling with Adjustable Narrator Styles and Sentiments.
    Interactive Storytelling - 7th International Conference on Interactive Digital Storytelling, ICIDS 2014, Singapore, November 3-6, 2014, Proceedings 2014 (0) 2014
    Conference paper
    Mark O. Riedl.
    The Lovelace 2.0 Test of Artificial Creativity and Intelligence.
    CoRR 2014, Volume 0 (0) 2014
    Conference paper
    Spencer Frazier, Mark O. Riedl.
    Persistent and Pervasive Real-World Sensing Using Games.
    Proceedings of the Seconf AAAI Conference on Human Computation and Crowdsourcing, HCOMP 2014, November 2-4, 2014, Pittsburgh, Pennsylvania, USA 2014 (0) 2014
    Conference paper
    Kristin Siu, Alexander Zook, Mark O. Riedl.
    Collaboration versus competition: Design and evaluation of mechanics for games with a purpose.
    Proceedings of the 9th International Conference on the Foundations of Digital Games, FDG 2014, Liberty of the Seas, Caribbean, April 3-7, 2014. 2014 (0) 2014
    Conference paper
    Alexander Zook, Eric Fruchter, Mark O. Riedl.
    Automatic playtesting for game parameter tuning via active learning.
    Proceedings of the 9th International Conference on the Foundations of Digital Games, FDG 2014, Liberty of the Seas, Caribbean, April 3-7, 2014. 2014 (0) 2014
    Conference paper
    Nicholas M. Davis, Alexander Zook, Brian O'Neill, Brandon Headrick, Mark O. Riedl, Ashton Grosz, Michael Nitsche.
    Creativity support for novice digital filmmaking.
    2013 ACM SIGCHI Conference on Human Factors in Computing Systems, CHI '13, Paris, France, April 27 - May 2, 2013 2013 (0) 2013
    Conference paper
    Mark O. Riedl, Gita Reese Sukthankar, Arnav Jhala, Jichen Zhu, Santiago Ontañón, Michael Buro, David Churchill.
    The Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment.
    AI Magazine 2013, Volume 34 (0) 2013
    Journal article
    Mark O. Riedl, Vadim Bulitko.
    Interactive Narrative: An Intelligent Systems Approach.
    AI Magazine 2013, Volume 34 (0) 2013
    Conference paper
    Boyang Li, Stephen Lee-Urban, George Johnston, Mark O. Riedl.
    Story Generation with Crowdsourced Plot Graphs.
    Proceedings of the Twenty-Seventh AAAI Conference on Artificial Intelligence, July 14-18, 2013, Bellevue, Washington, USA. 2013 (0) 2013
    Conference paper
    Mark O. Riedl, Alexander Zook.
    AI for game production.
    2013 IEEE Conference on Computational Inteligence in Games (CIG), Niagara Falls, ON, Canada, August 11-13, 2013 2013 (0) 2013
    Conference paper
    Hong Yu, Mark O. Riedl.
    Data-Driven Personalized Drama Management.
    Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE-13, Boston, Massachusetts, USA, October 14-18, 2013 2013 (0) 2013
    Conference paper
    Boyang Li, Stephen Lee-Urban, Mark O. Riedl.
    Crowdsourcing interactive fiction games.
    Proceedings of the 8th International Conference on the Foundations of Digital Games, FDG 2013, Chania, Crete, Greece, May 14-17, 2013. 2013 (0) 2013
    Conference paper
    Hong Yu, Mark O. Riedl.
    Toward personalized guidance in interactive narratives.
    Proceedings of the 8th International Conference on the Foundations of Digital Games, FDG 2013, Chania, Crete, Greece, May 14-17, 2013. 2013 (0) 2013
    Journal article
    Vadim Bulitko, Mark O. Riedl, Arnav Jhala, Michael Buro, Nathan R. Sturtevant.
    Recap of the Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE).
    AI Magazine 2012, Volume 33 (0) 2012
    Conference paper
    Alexander Zook, Stephen Lee-Urban, Mark O. Riedl, Heather K. Holden, Robert A. Sottilare, Keith W. Brawner.
    Automated scenario generation: toward tailored and optimized military training in virtual environments.
    International Conference on the Foundations of Digital Games, FDG '12, Raleigh, NC, USA, May 29 - June 01, 2012 2012 (0) 2012
    Conference paper
    Mark O. Riedl, Vadim Bulitko.
    Interactive Narrative: A Novel Application of Artificial Intelligence for Computer Games.
    Proceedings of the Twenty-Sixth AAAI Conference on Artificial Intelligence, July 22-26, 2012, Toronto, Ontario, Canada. 2012 (0) 2012
    Conference paper
    Hong Yu, Mark O. Riedl.
    A sequential recommendation approach for interactive personalized story generation.
    International Conference on Autonomous Agents and Multiagent Systems, AAMAS 2012, Valencia, Spain, June 4-8, 2012 (3 Volumes) 2012 (0) 2012
    Conference paper
    Mark O. Riedl, Gita Reese Sukthankar.
    Preface.
    Proceedings of the Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE-12, Stanford, California, October 8-12, 2012 2012 (0) 2012
    Conference paper
    Alexander Zook, Mark O. Riedl.
    A Temporal Data-Driven Player Model for Dynamic Difficulty Adjustment.
    Proceedings of the Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE-12, Stanford, California, October 8-12, 2012 2012 (0) 2012
    Conference paper
    Alexander Zook, Stephen Lee-Urban, Michael R. Drinkwater, Mark O. Riedl.
    Skill-based Mission Generation: A Data-driven Temporal Player Modeling Approach.
    Proceedings of the The third workshop on Procedural Content Generation in Games, PCG@FDG 2012, Raleigh, NC, USA, May 29 - June 1, 2012 2012 (0) 2012
    Conference paper
    Boyang Li, Alexander Zook, Nicholas M. Davis, Mark O. Riedl.
    Goal-Driven Conceptual Blending: A Computational Approach for Creativity.
    Proceedings of the Third International Conference on Computational Creativity, Dublin, Ireland, May 30 - June 1, 2012. 2012 (0) 2012
    Conference paper
    Boyang Li, Mark O. Riedl.
    Creative gadget design in fictions: generalized planning in analogical spaces.
    Proceedings of the 8th Conference on Creativity Cognition, The High Museum of Art, Atlanta, Georgia, USA, November 3-6, 2011 2011 (0) 2011
    Conference paper
    Sanjeet Hajarnis, Brandon Headrick, Aziel Ferguson, Mark O. Riedl.
    Scaling Mobile Alternate Reality Games with Geo-location Translation.
    Interactive Storytelling - Fourth International Conference on Interactive Digital Storytelling, ICIDS 2011, Vancouver, Canada, November 28 - 1 December, 2011. Proceedings 2011 (0) 2011
    Conference paper
    Andrew Macvean, Sanjeet Hajarnis, Brandon Headrick, Aziel Ferguson, Chinmay Barve, Devika Karnik, Mark O. Riedl.
    WeQuest: scalable alternate reality games through end-user content authoring.
    Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, Lisbon, Portugal, November 8-11, 2011 2011 (0) 2011
    Conference paper
    Sanjeet Hajarnis, Christina Leber, Hua Ai, Mark O. Riedl, Ashwin Ram.
    A Case Base Planning Approach for Dialogue Generation in Digital Movie Design.
    Case-Based Reasoning Research and Development - 19th International Conference on Case-Based Reasoning, ICCBR 2011, London, UK, September 12-15, 2011. Proceedings 2011 (0) 2011
    Conference paper
    Mark O. Riedl, Boyang Li, Hua Ai, Ashwin Ram.
    Robust and Authorable Multiplayer Storytelling Experiences.
    Proceedings of the Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2011, October 10-14, 2011, Stanford, California, USA 2011 (0) 2011
    Conference paper
    Boyang Li, Mark O. Riedl.
    A Phone That Cures Your Flu: Generating Imaginary Gadgets in Fictions with Planning and Analogies.
    Intelligent Narrative Technologies IV, Papers from the 2011 AIIDE Workshop, Stanford, California, USA, October 10-11, 2011 2011 (0) 2011
    Conference paper
    Ken Hartsook, Alexander Zook, Sauvik Das, Mark O. Riedl.
    Toward supporting stories with procedurally generated game worlds.
    2011 IEEE Conference on Computational Intelligence and Games, CIG 2011, Seoul, South Korea, August 31 - September 3, 2011 2011 (0) 2011
    Conference paper
    Andrew Peter Macvean, Mark O. Riedl.
    An enjoyment metric for the evaluation of alternate reality games.
    Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011 2011 (0) 2011
    Conference paper
    Alexander Zook, Mark O. Riedl, Brian Magerko.
    Understanding Human Creativity for Computational Play.
    Proceedings of the Second International Conference on Computational Creativity, Mexico City, Mexico, April 27-29, 2011. 2011 (0) 2011
    Conference paper
    Brian O'Neill, Mark O. Riedl.
    Simulating the Everyday Creativity of Readers.
    Proceedings of the Second International Conference on Computational Creativity, Mexico City, Mexico, April 27-29, 2011. 2011 (0) 2011
    Journal article
    Mark O. Riedl, R. Michael Young.
    Narrative Planning: Balancing Plot and Character.
    J. Artif. Intell. Res. (JAIR) 2010, Volume 39 (0) 2010
    Conference paper
    Mark O. Riedl.
    Scalable personalization of interactive experiences through creative automation.
    Computers in Entertainment 2010, Volume 8 (0) 2010
    Conference paper
    Boyang Li, Mark O. Riedl.
    Creating Customized Game Experiences by Leveraging Human Creative Effort: A Planning Approach.
    Agents for Games and Simulations II - Trends in Techniques, Concepts and Design [AGS 2010, The Second International Workshop on Agents for Games and Simulations, May 10, 2010, Toronto, Canada] 2011 (0) 2010
    Conference paper
    Boyang Li, Mark O. Riedl.
    An Offline Planning Approach to Game Plotline Adaptation.
    Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2010, October 11-13, 2010, Stanford, California, USA 2010 (0) 2010
    Conference paper
    David W. Aha, Mark S. Boddy, Vadim Bulitko, Artur S. d'Avila Garcez, Prashant Doshi, Stefan Edelkamp, Christopher W. Geib, Piotr Gmytrasiewicz, Robert P. Goldman, Pascal Hitzler, Charles Lee Isbell Jr., Darsana P. Josyula, Leslie Pack Kaelbling, Kristian Kersting, Maithilee Kunda, Luís C. Lamb, Bhaskara Marthi, Keith McGreggor, Vivi Nastase, Gregory Provan, Anita Raja, Ashwin Ram, Mark O. Riedl, Stuart J. Russell, Ashish Sabharwal, Jan-Georg Smaus, Gita Reese Sukthankar, Karl Tuyls, Ron van der Meyden, Alon Y. Halevy, Lilyana Mihalkova, Sriraam Natarajan.
    Reports of the AAAI 2010 Conference Workshops.
    AI Magazine 2010, Volume 31 (0) 2010
    Journal article
    Mark O. Riedl.
    Story Planning: Creativity Through Exploration, Retrieval, and Analogical Transformation.
    Minds and Machines 2010, Volume 20 (0) 2010
    Conference paper
    D. Scott Appling, Mark O. Riedl.
    Representations for Learning to Summarize Plots.
    Intelligent Narrative Technologies II, Papers from the 2009 AAAI Spring Symposium, Technical Report SS-09-06, Stanford, California, USA, March 23-25, 2009 2009 (0) 2009
    Conference paper
    Mark O. Riedl.
    Incorporating Authorial Intent into Generative Narrative Systems.
    Intelligent Narrative Technologies II, Papers from the 2009 AAAI Spring Symposium, Technical Report SS-09-06, Stanford, California, USA, March 23-25, 2009 2009 (0) 2009
    Conference paper
    Mark O. Riedl, Rosa I. Arriaga, Fatima A. Boujarwah, Hwajung Hong, Jackie Isbell, Juane Heflin.
    Graphical Social Scenarios: Toward Intervention and Authoring for Adolescents with High Functioning Autism.
    Virtual Healthcare Interaction, Papers from the 2009 AAAI Fall Symposium, Arlington, Virginia, USA, November 5-7, 2009 2009 (0) 2009
    Conference paper
    David L. Roberts, Mark O. Riedl, Charles Lee Isbell Jr..
    Beyond Adversarial: The Case for Game AI as Storytelling.
    Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory, DiGRA 2009, London, UK, September 1-4, 2009 2009 (0) 2009
    Conference paper
    Brian O'Neill, Mark O. Riedl, Michael Nitsche.
    Towards intelligent authoring tools for machinima creation.
    Proceedings of the 27th International Conference on Human Factors in Computing Systems, CHI 2009, Extended Abstracts Volume, Boston, MA, USA, April 4-9, 2009 2009 (0) 2009
    Conference paper
    Adam Fitzgerald, Gurlal Kahlon, Mark O. Riedl.
    A Computational Model of Emotional Response to Stories.
    Interactive Storytelling, Second Joint International Conference on Interactive Digital Storytelling, ICIDS 2009, Guimarães, Portugal, December 9-11, 2009. Proceedings 2009 (0) 2009
    Conference paper
    Mei Si, Stacy Marsella, Mark O. Riedl.
    Interactive Drama Authoring with Plot and Character: An Intelligent System that Fosters Creativity.
    Creative Intelligent Systems, Papers from the 2008 AAAI Spring Symposium, Technical Report SS-08-03, Stanford, California, USA, March 26-28, 2008 2008 (0) 2008
    Conference paper
    Mark O. Riedl, Jonathan P. Rowe, David K. Elson.
    Toward intelligent support of authoring machinima media content: story and visualization.
    2nd International Conference on INtelligent TEchnologies for interactive enterTAINment, INTETAIN 2008, Cancun, Mexico, January 8-10, 2008 2008 (0) 2008
    Conference paper
    Mei Si, Stacy Marsella, Mark O. Riedl.
    Integrating Story-Centric and Character-Centric Processes for Authoring Interactive Drama.
    Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference, October 22-24, 2008, Stanford, California, USA 2008 (0) 2008
    Conference paper
    David L. Roberts, Charles Lee Isbell Jr., Mark O. Riedl, Ian Bogost, Merrick L. Furst.
    On the Use of Computational Models of Influence for Managing Interactive Virtual Experiences.
    Interactive Storytelling, First Joint International Conference on Interactive Digital Storytelling, ICIDS 2008, Erfurt, Germany, November 26-29, 2008, Proceedings 2008 (0) 2008
    Conference paper
    Mark O. Riedl, Neha Sugandh.
    Story Planning with Vignettes: Toward Overcoming the Content Production Bottleneck.
    Interactive Storytelling, First Joint International Conference on Interactive Digital Storytelling, ICIDS 2008, Erfurt, Germany, November 26-29, 2008, Proceedings 2008 (0) 2008
    Conference paper
    David K. Elson, Mark O. Riedl.
    A Lightweight Intelligent Virtual Cinematography System for Machinima Production.
    Proceedings of the Third Artificial Intelligence and Interactive Digital Entertainment Conference, June 6-8, 2007, Stanford, California, USA. 2007 (0) 2007
    Conference paper
    Mark O. Riedl, Andrew Stern.
    Believable Agents and Intelligent Story Adaptation for Interactive Storytelling.
    Technologies for Interactive Digital Storytelling and Entertainment, Third International Conference, TIDSE 2006, Darmstadt, Germany, December 4-6, 2006. 2006 (0) 2006
    Conference paper
    Mark O. Riedl, Andrew Stern.
    Failing Believably: Toward Drama Management with Autonomous Actors in Interactive Narratives.
    Technologies for Interactive Digital Storytelling and Entertainment, Third International Conference, TIDSE 2006, Darmstadt, Germany, December 4-6, 2006. 2006 (0) 2006
    Conference paper
    Mark O. Riedl, Andrew Stern, Don M. Dini.
    Mixing Story and Simulation in Interactive Narrative.
    Proceedings of the Second Artificial Intelligence and Interactive Digital Entertainment Conference, June 20-23, 2006, Marina del Rey, California 2006 (0) 2006
    Conference paper
    Mark O. Riedl, R. Michael Young.
    From Linear Story Generation to Branching Story Graphs.
    IEEE Computer Graphics and Applications 2006, Volume 26 (0) 2006
    Conference paper
    Mark O. Riedl, R. Michael Young.
    Story Planning as Exploratory Creativity: Techniques for Expanding the Narrative Search Space.
    New Generation Comput. 2006, Volume 24 (0) 2006
    Conference paper
    R. Michael Young, Mark O. Riedl.
    Integrating plan-based behavior generation with game environments.
    Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2005, Valencia, Spain, June 15-15, 2005 2005 (0) 2005
    Conference paper
    Mark O. Riedl, R. Michael Young.
    Open-World Planning for Story Generation.
    IJCAI-05, Proceedings of the Nineteenth International Joint Conference on Artificial Intelligence, Edinburgh, Scotland, UK, July 30 - August 5, 2005 2005 (0) 2005
    Conference paper
    Mark O. Riedl, R. Michael Young.
    An Objective Character Believability Evaluation Procedure for Multi-agent Story Generation Systems.
    Intelligent Virtual Agents, 5th International Working Conference, IVA 2005, Kos, Greece, September 12-14, 2005, Proceedings 2005 (0) 2005
    Conference paper
    Michael van Lent, Mark O. Riedl, Paul Carpenter, Ryan McAlinden, Paul Brobst.
    Increasing Replayability with Deliberative and Reactive Planning.
    Proceedings of the First Artificial Intelligence and Interactive Digital Entertainment Conference, June 1-5, 2005, Marina del Rey, California, USA 2005 (0) 2005
    Conference paper
    Mark O. Riedl, R. Michael Young.
    From Linear Story Generation to Branching Story Graphs.
    Proceedings of the First Artificial Intelligence and Interactive Digital Entertainment Conference, June 1-5, 2005, Marina del Rey, California, USA 2005 (0) 2005
    Conference paper
    Mark O. Riedl, R. Michael Young.
    An Intent-Driven Planner for Multi-Agent Story Generation.
    3rd International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2004), 19-23 August 2004, New York, NY, USA 2004 (0) 2004
    Conference paper
    Mark O. Riedl, Robert St. Amant.
    Social navigation: modeling, simulation, and experimentation.
    The Second International Joint Conference on Autonomous Agents Multiagent Systems, AAMAS 2003, July 14-18, 2003, Melbourne, Victoria, Australia, Proceedings 2003 (0) 2003
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