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    Author information
    First name: Mark O.
    Last name: Riedl
    DBLP: r/MarkORiedl
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    Below you find the publications which have been written by this author.

    Show item 1 to 25 of 107  
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    Journal article
    Brent Harrison, Upol Ehsan, Mark O. Riedl.
    Rationalization: A Neural Machine Translation Approach to Generating Natural Language Explanations.
    CoRR 2017, Volume 0 (0) 2017
    Journal article
    Samantha Krening, Brent Harrison, Karen M. Feigh, Charles Lee Isbell Jr., Mark O. Riedl, Andrea Lockerd Thomaz.
    Learning From Explanations Using Sentiment and Advice in RL.
    IEEE Trans. Cognitive and Developmental Systems 2017, Volume 9 (0) 2017
    Conference paper
    Mark O. Riedl, Brent Harrison.
    Enter the Matrix: A Virtual World Approach to Safely Interruptable Autonomous Systems.
    CoRR 2017, Volume 0 (0) 2017
    Conference paper
    Kristin Siu, Matthew Guzdial, Mark O. Riedl.
    Evaluating Singleplayer and Multiplayer in Human Computation Games.
    CoRR 2017, Volume 0 (0) 2017
    Journal article
    Lara J. Martin, Prithviraj Ammanabrolu, William Hancock, Shruti Singh, Brent Harrison, Mark O. Riedl.
    Event Representations for Automated Story Generation with Deep Neural Nets.
    CoRR 2017, Volume 0 (0) 2017
    Journal article
    Kristin Siu, Alexander Zook, Mark O. Riedl.
    A Framework for Exploring and Evaluating Mechanics in Human Computation Games.
    CoRR 2017, Volume 0 (0) 2017
    Conference paper
    Brent Harrison, Upol Ehsan, Mark O. Riedl.
    Guiding Reinforcement Learning Exploration Using Natural Language.
    CoRR 2017, Volume 0 (0) 2017
    Conference paper
    Matthew Guzdial, Boyang Li, Mark O. Riedl.
    Game Engine Learning from Video.
    Proceedings of the Twenty-Sixth International Joint Conference on Artificial Intelligence, IJCAI 2017, Melbourne, Australia, August 19-25, 2017 2017 (0) 2017
    Conference paper
    Kristin Siu, Matthew Guzdial, Mark O. Riedl.
    Evaluating singleplayer and multiplayer in human computation games.
    Proceedings of the International Conference on the Foundations of Digital Games, FDG 2017, Hyannis, MA, USA, August 14-17, 2017 2017 (0) 2017
    Conference paper
    Nicholas Liao, Matthew Guzdial, Mark O. Riedl.
    Deep convolutional player modeling on log and level data.
    Proceedings of the International Conference on the Foundations of Digital Games, FDG 2017, Hyannis, MA, USA, August 14-17, 2017 2017 (0) 2017
    Conference paper
    Kristin Siu, Alexander Zook, Mark O. Riedl.
    A framework for exploring and evaluating mechanics in human computation games.
    Proceedings of the International Conference on the Foundations of Digital Games, FDG 2017, Hyannis, MA, USA, August 14-17, 2017 2017 (0) 2017
    Journal article
    Zhiyu Lin, Brent Harrison, Aaron Keech, Mark O. Riedl.
    Explore, Exploit or Listen: Combining Human Feedback and Policy Model to Speed up Deep Reinforcement Learning in 3D Worlds.
    CoRR 2017, Volume 0 (0) 2017
    Conference paper
    Mark O. Riedl.
    Computational Narrative Intelligence: A Human-Centered Goal for Artificial Intelligence.
    CoRR 2016, Volume 0 (0) 2016
    Conference paper
    Matthew Guzdial, Mark O. Riedl.
    Toward Game Level Generation from Gameplay Videos.
    CoRR 2016, Volume 0 (0) 2016
    Conference paper
    Matthew Guzdial, Mark O. Riedl.
    Learning to Blend Computer Game Levels.
    CoRR 2016, Volume 0 (0) 2016
    Conference paper
    Mark O. Riedl, Brent Harrison.
    Using Stories to Teach Human Values to Artificial Agents.
    AI, Ethics, and Society, Papers from the 2016 AAAI Workshop, Phoenix, Arizona, USA, February 13, 2016. 2016 (0) 2016
    Conference paper
    Brent Harrison, Mark O. Riedl.
    Towards Learning From Stories: An Approach to Interactive Machine Learning.
    Symbiotic Cognitive Systems, Papers from the 2016 AAAI Workshop, Phoenix, Arizona, USA, February 13, 2016. 2016 (0) 2016
    Conference paper
    Lara J. Martin, Brent Harrison, Mark O. Riedl.
    Improvisational Computational Storytelling in Open Worlds.
    Interactive Storytelling - 9th International Conference on Interactive Digital Storytelling, ICIDS 2016, Los Angeles, CA, USA, November 15-18, 2016, Proceedings 2016 (0) 2016
    Conference paper
    Christopher Purdy, Mark O. Riedl.
    Reading Between the Lines: Using Plot Graphs to Draw Inferences from Stories.
    Interactive Storytelling - 9th International Conference on Interactive Digital Storytelling, ICIDS 2016, Los Angeles, CA, USA, November 15-18, 2016, Proceedings 2016 (0) 2016
    Conference paper
    Kristin Siu, Mark O. Riedl.
    Reward Systems in Human Computation Games.
    Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2016, Austin, TX, USA, October 16 - 19, 2016 2016 (0) 2016
    Conference paper
    Matthew Guzdial, Mark O. Riedl.
    Learning to Blend Computer Game Levels.
    Proceedings of the Seventh International Conference on Computational Creativity, UPMC, Paris, France, June 27 - July 1, 2016. 2016 (0) 2016
    Conference paper
    Matthew Guzdial, Mark O. Riedl.
    Game Level Generation from Gameplay Videos.
    Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2016, October 8-12, 2016, Burlingame, California, USA. 2016 (0) 2016
    Conference paper
    Alexander Zook, Michael Cook, Eric Butler, Kristin Siu, Matthew Guzdial, Mark O. Riedl, James Ryan, Ben Samuel, Adam Summerville, Michael Mateas, Noah Wardrip-Fruin.
    Playable Experiences at AIIDE 2016.
    Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2016, October 8-12, 2016, Burlingame, California, USA. 2016 (0) 2016
    Conference paper
    Sasha Azad, Carl Saldanha, Cheng-Hann Gan, Mark O. Riedl.
    Procedural Level Generation for Augmented Reality Games.
    Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2016, October 8-12, 2016, Burlingame, California, USA. 2016 (0) 2016
    Conference paper
    Brent Harrison, Mark O. Riedl.
    Learning From Stories: Using Crowdsourced Narratives to Train Virtual Agents.
    Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2016, October 8-12, 2016, Burlingame, California, USA. 2016 (0) 2016
    Show item 1 to 25 of 107  

    Your query returned 107 matches in the database.