Publications
Search

Publications :: Search

Show author

On this page you see the details of the selected author.

    Author information
    First name: Tiow Seng
    Last name: Tan
    DBLP: t/TiowSengTan
    Rating: (not rated yet)
    Bookmark:

    Below you find the publications which have been written by this author.

    Show item 1 to 25 of 39  
    Select a publication
    Show Title Venue Rating Date
    Conference paper
    Mingcen Gao, Thanh-Tung Cao, Tiow Seng Tan.
    Flip to Regular Triangulation and Convex Hull.
    IEEE Trans. Vis. Comput. Graph. 2017, Volume 23 (0) 2017
    Conference paper
    Zhenghai Chen, Meng Qi, Tiow Seng Tan.
    Computing delaunay refinement using the GPU.
    Proceedings of the 21st ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2017, San Francisco, CA, USA, March 4-5, 2017 2017 (0) 2017
    Conference paper
    Tiow Seng Tan.
    Optimal Triangulation.
    Encyclopedia of Algorithms 2016 (0) 2016
    Conference paper
    Thanh-Tung Cao, Herbert Edelsbrunner, Tiow Seng Tan.
    Triangulations from topologically correct digital Voronoi diagrams.
    Comput. Geom. 2015, Volume 48 (0) 2015
    Conference paper
    Thanh-Tung Cao, Ashwin Nanjappa, Mingcen Gao, Tiow Seng Tan.
    A GPU accelerated algorithm for 3D Delaunay triangulation.
    Symposium on Interactive 3D Graphics and Games, I3D '14, San Francisco, CA, USA - March 14-16, 2014 2014 (0) 2014
    Conference paper
    Meng Qi, Thanh-Tung Cao, Tiow Seng Tan.
    Computing 2D Constrained Delaunay Triangulation Using the GPU.
    IEEE Trans. Vis. Comput. Graph. 2013, Volume 19 (0) 2013
    Conference paper
    Mingcen Gao, Thanh-Tung Cao, Tiow Seng Tan, Zhiyong Huang.
    Flip-flop: convex hull construction via star-shaped polyhedron in 3D.
    Symposium on Interactive 3D Graphics and Games, I3D '13, Orlando, FL, USA, March 22-24, 2013 2013 (0) 2013
    Journal article
    Mingcen Gao, Thanh-Tung Cao, Ashwin Nanjappa, Tiow Seng Tan, Zhiyong Huang.
    gHull: A GPU algorithm for 3D convex hull.
    ACM Trans. Math. Softw. 2013, Volume 40 (0) 2013
    Conference paper
    Meng Qi, Thanh-Tung Cao, Tiow Seng Tan.
    Computing 2D constrained Delaunay triangulation using the GPU.
    Symposium on Interactive 3D Graphics and Games, I3D '12, Costa Mesa, CA, USA, March 09 - 11, 2012 2012 (0) 2012
    Conference paper
    Mingcen Gao, Thanh-Tung Cao, Tiow Seng Tan, Zhiyong Huang.
    gHull: a three-dimensional convex hull algorithm for graphics hardware.
    Symposium on Interactive 3D Graphics and Games, I3D '11, San Francisco, CA, USA, February 18-20, 2011 2011 (0) 2011
    Conference paper
    Thanh-Tung Cao, Ke Tang, Anis Mohamed, Tiow Seng Tan.
    Parallel Banding Algorithm to compute exact distance transform with the GPU.
    Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA 2010 (0) 2010
    Conference paper
    Guodong Rong, Tiow Seng Tan, Thanh-Tung Cao, Stephanus.
    Computing two-dimensional Delaunay triangulation using graphics hardware.
    Proceedings of the 2008 Symposium on Interactive 3D Graphics, SI3D 2008, February 15-17, 2008, Redwood City, CA, USA 2008 (0) 2008
    Conference paper
    Yang Li, Tiow Seng Tan, Ihar Volkau, Wieslaw Lucjan Nowinski.
    Model-Guided Segmentation of 3D Neuroradiological Image Using Statistical Surface Wavelet Model.
    2007 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2007), 18-23 June 2007, Minneapolis, Minnesota, USA 2007 (0) 2007
    Conference paper
    Guodong Rong, Tiow Seng Tan.
    Variants of Jump Flooding Algorithm for Computing Discrete Voronoi Diagrams.
    Proceedings of the 4th International Symposium on Voronoi Diagrams in Science and Engineering, ISVD 2007, Pontypridd, Wales, UK, July 9-12, 2007 2007 (0) 2007
    Conference paper
    Guodong Rong, Tiow Seng Tan.
    Jump flooding in GPU with applications to Voronoi diagram and distance transform.
    Proceedings of the 2006 Symposium on Interactive 3D Graphics, SI3D 2006, March 14-17, 2006, Redwood City, California, USA 2006 (0) 2006
    Conference paper
    Guodong Rong, Tiow Seng Tan.
    Utilizing jump flooding in image-based soft shadows.
    Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 2006, Limassol, Cyprus, November 1-3, 2006 2006 (0) 2006
    Conference paper
    Keen-Han Wong, Xin Ouyang, Chi-Wan Lim, Tiow Seng Tan, Jürg Nievergelt.
    Rendering anti-aliased line segments.
    Computer Graphics International 2005, CGI 2005, Stony Brook, NY, USA, June 22-24, 2005 2005 (0) 2005
    Conference paper
    Yongguan Xiao, Soo Kuan Lim, Tiow Seng Tan, Seng Chuan Tay.
    Feature extraction using very high resolution satellite imagery.
    2004 IEEE International Geoscience and Remote Sensing Symposium, IGARSS 2004, Anchorage, Alaska, USA, 20-24 September 2004 2004 (0) 2004
    Conference paper
    Tobias Martin, Tiow Seng Tan.
    Anti-aliasing and Continuity with Trapezoidal Shadow Maps.
    Proceedings of the 15th Eurographics Workshop on Rendering Techniques, Norköping, Sweden, June 21-23, 2004 2004 (0) 2004
    Conference paper
    Yonghong Zhao, Hong-Yang Ong, Tiow Seng Tan, Yongguan Xiao.
    Interactive control of component-based morphing.
    Proceedings of the 2003 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, San Diego, CA, USA, July 26-27, 2003 2003 (0) 2003
    Conference paper
    Xuetao Li, Tong Wing Woon, Tiow Seng Tan, Zhiyong Huang.
    Decomposing polygon meshes for interactive applications.
    SI3D 2001 (0) 2001
    Conference paper
    Tong Wing Woon, Xuetao Li, Tiow Seng Tan.
    Shape extraction for a polygon mesh.
    Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1999, Los Angeles, CA, USA, August 8-13, 1999, Abstracts and Applications 1999 (0) 1999
    Conference paper
    Fei-Ah Law, Tiow Seng Tan.
    Preprocessing occlusion for real-time selective refinement.
    SI3D 1999 (0) 1999
    Conference paper
    Tiow Seng Tan, Ket-Fah Chong, Kok-Lim Low.
    Computing bounding volume hierarchies using model simplification.
    SI3D 1999 (0) 1999
    Conference paper
    Tiow Seng Tan, Ket Fah Chong, Kok-Lim Low.
    Collision detection framework using model simplification.
    ACM SIGGRAPH 98 Conference Abstracts and Applications, Orlando, Florida, USA, July 19-24, 1998 1998 (0) 1998
    Show item 1 to 25 of 39  

    Your query returned 39 matches in the database.