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    Author information
    First name: Kai Xu
    Last name: 0004
    DBLP: x/KaiXu4
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    Below you find the publications which have been written by this author.

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    Conference paper
    Xiaohua Xie, Kai Xu 0004, Niloy J. Mitra, Daniel Cohen-Or, Baoquan Chen.
    Sketch-to-Design: Context-based Part Assembly
    CoRR 2012, Volume 0 (0) 2012
    Conference paper
    Yanzhen Wang, Kai Xu 0004, Jun Li 0002, Hao (Richard) Zhang, Ariel Shamir, Ligang Liu, Zhi-Quan Cheng, Yueshan Xiong.
    Symmetry Hierarchy of Man-Made Objects.
    Comput. Graph. Forum 2011, Volume 30 (0) 2011
    Conference paper
    Kai Xu 0004, Hao (Richard) Zhang, Andrea Tagliasacchi, Ligang Liu, Guo Li, Min Meng, Yueshan Xiong.
    Partial intrinsic reflectional symmetry of 3D shapes.
    ACM Trans. Graph. 2009, Volume 28 (0) 2009
    Conference paper
    Kai Xu 0004, Daniel Cohen-Or, Tao Ju, Ligang Liu, Hao (Richard) Zhang, Shizhe Zhou, Yueshan Xiong.
    Feature-aligned shape texturing.
    ACM Trans. Graph. 2009, Volume 28 (0) 2009
    Conference paper
    Kai Xu 0004, Hao (Richard) Zhang, Daniel Cohen-Or, Yueshan Xiong.
    Dynamic harmonic fields for surface processing.
    Computers Graphics 2009, Volume 33 (0) 2009
    Conference paper
    Kai Xu 0004, Zhi-Quan Cheng, Yanzhen Wang, Yueshan Xiong, Hao (Richard) Zhang.
    Quality encoding for tetrahedral mesh optimization.
    Computers Graphics 2009, Volume 33 (0) 2009
    Conference paper
    Zhi-Quan Cheng, Bao Li, Kai Xu 0004, Yanzhen Wang, Gang Dang, Shiyao Jin.
    An Error-Resilient Arithmetic Coding Algorithm for Compressed Meshes.
    International Conference on Cyberworlds 2008, Hangzhou, China, 22-24 September 2008, Proceedings 2008 (0) 2008
    Conference paper
    Yanzhen Wang, Kai Xu 0004, Yueshan Xiong, Zhi-Quan Cheng.
    2D shape deformation based on rigid square matching.
    Journal of Visualization and Computer Animation 2008, Volume 19 (0) 2008
    Conference paper
    Zhi-Quan Cheng, Kai Xu 0004, Bao Li, Yanzhen Wang, Gang Dang, Shiyao Jin.
    A Mesh Meaningful Segmentation Algorithm Using Skeleton and Minima-Rule.
    Advances in Visual Computing, Third International Symposium, ISVC 2007, Lake Tahoe, NV, USA, November 26-28, 2007, Proceedings, Part II 2007 (0) 2007
    Conference paper
    Kai Xu 0004, Yueshan Xiong, Yanzhen Wang, Ke Tan, Guangyou Guo.
    A simple and stable feature-preserving smoothing method for contours-based reconstructed meshes.
    Proceedings of the 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2006, Kuala Lumpur, Malaysia, November 29 - December 2, 2006 2006 (0) 2006
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    Your query returned 52 matches in the database.