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There is an ongoing interest in education with using technology to support students learning through complex tasks. Reference  and  both emphasized that computational thinking (CT) is a fundamental skill for everyone in the 21st century. There is a need to understand how people interact with computation, and learn to think through the language of computation, in the field of education. We suggest that Serious Educational Games (SEGs) is one of the viable approaches in understanding the learning sciences on computational thinking by adopting the research strategy called Pasteurs quadrant. Employing SEGs has the potential for modeling both individual and distributed computational thinking, which may lead to advances in understanding of those processes in an ecologically valid setting.