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    Journal
    Name: Computers Graphics
    Year: 2016
    Volume: 55
    DBLP: db/journals/cg/cg55.html
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    Below you find the publications assigned to this venue.

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    Journal article
    Sen Zhang, Jianwei Guo, Hui Zhang, Xiaohong Jia, Dong-Ming Yan, Jun-Hai Yong, Peter Wonka.
    Capacity constrained blue-noise sampling on surfaces.
    Computers Graphics 2016, Volume 55 (0) 2016
    Journal article
    Amir Semmo, Daniel Limberger, Jan Eric Kyprianidis, Jürgen Döllner.
    Image stylization by interactive oil paint filtering.
    Computers Graphics 2016, Volume 55 (0) 2016
    Journal article
    Xin Liu, Jon G. Rokne.
    Depth of field synthesis from sparse views.
    Computers Graphics 2016, Volume 55 (0) 2016
    Journal article
    Vinayak, Karthik Ramani.
    Extracting hand grasp and motion for intent expression in mid-air shape deformation: A concrete and iterative exploration through a virtual pottery application.
    Computers Graphics 2016, Volume 55 (0) 2016
    Journal article
    Paula Ceccon Ribeiro, Haroldo F. de Campos Velho, Hélio Lopes.
    Helmholtz-Hodge decomposition and the analysis of 2D vector field ensembles.
    Computers Graphics 2016, Volume 55 (0) 2016
    Journal article
    Auston Sterling, Ming C. Lin.
    Integrated multimodal interaction using texture representations.
    Computers Graphics 2016, Volume 55 (0) 2016
    Journal article
    Randolf Schärfig, Marc Stamminger, Kai Hormann.
    Creating light atlases with multi-bounce indirect illumination.
    Computers Graphics 2016, Volume 55 (0) 2016
    Journal article
    Aniket Bera, Sujeong Kim, Dinesh Manocha.
    Online parameter learning for data-driven crowd simulation and content generation.
    Computers Graphics 2016, Volume 55 (0) 2016
    Journal article
    Yifei Shi, Pinxin Long, Kai Xu 0004, Hui Huang 0004, Yueshan Xiong.
    Data-driven contextual modeling for 3D scene understanding.
    Computers Graphics 2016, Volume 55 (0) 2016
    Journal article
    Jarkko Polvi, Takafumi Taketomi, Goshiro Yamamoto, Arindam Dey, Christian Sandor, Hirokazu Kato.
    SlidAR: A 3D positioning method for SLAM-based handheld augmented reality.
    Computers Graphics 2016, Volume 55 (0) 2016
    Show item 1 to 10 of 14  

    Your query returned 14 matches in the database.